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Rolling landscapes

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    #16
    Just scale everything down to half. This doubles the extents of your level area. I'm not certain of the effects when things are scaled down too much, but I heard someone grieve about collision detection and lighting bugs when scaled too low... Try it and see for yourself.

    Oh and note that this removes some precision of the grid in editor, but personally I never even use grid sizes lower than four Unreal units, which means around a fourth of a feet precision on base scale.

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