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    Hello UDK Community!

    Just saying Hi!

    PAINFRAME is now UDK based! http://painframe.bitSlap.me

    [shot]http://www.bitSlap.me/ShotGun.png[/shot]

    Unstoppable Video! best test map video ever! (I'm just saying!) YouTube

    Test Animations YouTube

    Sniper Rifle Test

    Cya'Around
    Omega


    [shot]http://www.bitslap.me/20090528_UNE%20city_thumbnails.jpg[/shot]

    #2
    Painframe

    Hmm....


    [shot]http://www.bitslap.me/20080725_Bubba_final.jpg[/shot]
    [shot]http://www.bitslap.me/Nikki_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/Jackal_thumbnail.jpg[/shot]
    [shot]http://www.bitSlap.me/20080530_attack droid_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/une_military_soldiers_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/work_droid_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/technitrox_soldiers_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/technitrox soldiers_thumbnail.jpg[/shot]
    [shot]http://www.bitSlap.me/20090722_technitrox soldiers_final.jpg[/shot]
    [shot]http://www.bitslap.me/giant_robot_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/TechnitroxQueen_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/01.jpg[/shot]
    [shot]http://www.bitslap.me/02.jpg[/shot]
    [shot]http://www.bitslap.me/03.jpg[/shot]
    [shot]http://www.bitslap.me/04.jpg[/shot]
    [shot]http://www.bitslap.me/20090721_weapon_thumbnail.jpg[/shot]
    [shot]http://www.bitslap.me/20090721_weapon_thumbnail(2).jpg[/shot]

    Comment


      #3
      OMG!
      I would love to help you in some way, but i am not so god in some area u.u.
      Only a 3D modeler but not so expert.

      Comment


        #4
        Hi Zomy, there is so much to be modeled for the City, I'm sure if you want to help I will find you some task to do. What do you enjoy modeling?

        Weapons are modeled rigged and animated, the characters are being outsourced so we have City, Wasteland, Vehicles to model for in-house.

        PM me your email and I will send you the game story etc...

        Comment


          #5
          Looks great Omega! I'd love to help with this project as well.

          Comment


            #6
            Great work OmegaMinus1. Very pro looking stuff.

            How long did it take you to get that character to that point where you have him animated and everything? I would love to know.

            Comment


              #7
              wow I like those spider robots

              Cool design

              Comment


                #8
                Originally posted by Joseph Ferano View Post
                Great work OmegaMinus1. Very pro looking stuff.

                How long did it take you to get that character to that point where you have him animated and everything? I would love to know.
                The character was created in Zbrush(High Poly), Maya(Low Poly, Textureing), Max(Rigging, Animated) The first Character took over three months second Character took about 2 weeks once the pipeline was laid out.

                Comment


                  #9
                  Originally posted by Nikola View Post
                  wow I like those spider robots

                  Cool design
                  The First one is the Technitrox Sentinel, the second is the Technitrox Queen aka PAINFRAME.

                  Comment


                    #10
                    Originally posted by Egdelwonk View Post
                    Looks great Omega! I'd love to help with this project as well.
                    I sent you a PM Mr. Knowledge.

                    Comment


                      #11
                      Welcome, I'm new too

                      Comment


                        #12
                        Hello there Sir Polaris thanks for the greets!

                        Comment


                          #13
                          Originally posted by OmegaMinus1 View Post
                          The character was created in Zbrush(High Poly), Maya(Low Poly, Textureing), Max(Rigging, Animated) The first Character took over three months second Character took about 2 weeks once the pipeline was laid out.
                          Which is the first character and which is the second? I only see one animated character, the rest are drawings and such, cept for the 1st person model at the top.

                          Also, how many hours is that? Did it take you 3 months working 40 hours a week or was it more part time?

                          Why did you choose your particular workflow? I understand ZBrush for the detailing and Maya for the low poly base. But i figured texturing and normal maps would've been better done with ZBrush and I have seen people prefer Maya for animating and all that stuff. I'm a 3D noob so I am just trying to learn as much as possible from other people's workflow. Thanks for the help. Again, great stuff.

                          Comment


                            #14
                            [shot]http://www.bitSlap.me/UDKP1_technitroxMaya.jpg[/shot]
                            [shot]http://www.bitSlap.me/UDKP1_technitroxT3d1.jpg[/shot]
                            [shot]http://www.bitSlap.me/UDKP1_tehno_01_color.png[/shot]
                            [shot]http://www.bitSlap.me/UDKP1_tehno_01_normal.png[/shot]
                            [shot]http://www.bitSlap.me/UDKP1_tehno_01_specular.png[/shot]
                            [shot]http://www.bitSlap.me/UDKP1_tehno_hair_color.png[/shot]

                            ttly

                            Comment


                              #15
                              So two weeks for that last character you have there? That is not bad at all. I am guessing that the first character took you so long because it was a learning experience? Also, if you have the time, I would love it if you could answer my questions in my previous post. Thanks and great work.

                              Comment

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