1. A description of the issue
a: I was trying to run the UDK editor (december version)
b: As always, the editor loads up to "A_Weapon_ShockRifle.upk, and then crashes
2. Your OS information (including language)
a: MS Windows Vista Home Premium Service Pack 1 (6.0, build 6001)
b: English/Dutch
3. Your PC specs (you can get this information by going to Run... and type in dxdiag)
4,0 GB RAM
NVIDIA GeForce 9500 GS - 512 mb ram
Intel Core2 Quad Q8200 @ 2.33 GHZ
4. Sometimes the contents of the log file (UDK-INSTALL-DIR\UTGame\Logs\Launch.log) can be helpful too
Entire original log is in the code segment, please tell me if it needs to be translated entirelly into English.
With kinds regards,
Marcus.
a: I was trying to run the UDK editor (december version)
b: As always, the editor loads up to "A_Weapon_ShockRifle.upk, and then crashes
2. Your OS information (including language)
a: MS Windows Vista Home Premium Service Pack 1 (6.0, build 6001)
b: English/Dutch
3. Your PC specs (you can get this information by going to Run... and type in dxdiag)
4,0 GB RAM
NVIDIA GeForce 9500 GS - 512 mb ram
Intel Core2 Quad Q8200 @ 2.33 GHZ
4. Sometimes the contents of the log file (UDK-INSTALL-DIR\UTGame\Logs\Launch.log) can be helpful too
Entire original log is in the code segment, please tell me if it needs to be translated entirelly into English.
Code:
Log: Log file open, 01/04/10 18:24:52 Init: Version: 6094 Init: Epic Internal: 0 Init: Compiled (32-bit): Dec 10 2009 13:30:04 Init: Changelist: 422614 Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini Init: Base directory: C:\Program Files\UDK-2009-12\Binaries\Win32\ Init: Character set: Unicode Init: Computer: PC_VAN_MARCUS Init: User: Marcus Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =25.000000 MHz Init: Memory total: Physical=3.2GB Pagefile=6.7GB Virtual=2.0GB Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am PC_van_Marcus (127.0.0.1:0) Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: Initializing FaceFX... Log: FaceFX initialized: Log: version : 1.7.3.1 Log: licensee: Unreal Engine 3 Licensee Log: project : Unreal Engine 3 Project Log: ... Loaded 182 shaders (0 legacy, 0 redundant) Log: ... Loaded 10899 shaders (0 legacy, 0 redundant) Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 740 materials (0 redundant) Log: 83530 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Supported Consoles: Log: PC Log: Initializing Engine... Log: Encountered missing default brush - spawning new one Init: UEngine initialized Init: Transaction tracking system initialized Log: Can't find edit package 'OnlineSubsystemGameSpy' Log: Can't find edit package 'OnlineSubsystemLive' Init: Using 'Luidsprekers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample Log: XAudio2Device: Allocated 32 sources Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data Init: XAudio2Device initialized. Init: Client initialized Init: Editor engine initialized Log: Initializing Engine Completed Log: >>>>>>>>>>>>>> Initial startup: 7.37s <<<<<<<<<<<<<<< Cmd: MODE MAPEXT=udk Log: === Critical error: === Fatal error! System.TypeInitializationException error in PresentationFramework: De type-initialisatiefunctie voor System.Windows.Application heeft een uitzondering veroorzaakt. bij System.Windows.Application.get_Current() bij InteropTools.LoadResourceDictionaries() bij GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bij ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) Inner exception System.TypeInitializationException in PresentationFramework: De type-initialisatiefunctie voor <Module> heeft een uitzondering veroorzaakt. bij System.Windows.Application.ApplicationInit() bij System.Windows.Application..cctor() Inner exception <CrtImplementationDetails>.ModuleLoadException in PresentationCore: The C++ module failed to load during appdomain initialization. bij <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) bij .cctor() Inner exception System.ComponentModel.Win32Exception in PresentationCore: De toepassing kan niet worden gestart omdat de configuratie naast elkaar onjuist is. Raadpleeg het gebeurtenislogboek Toepassing voor meer informatie bij CModuleInitialize.LoadWpfGfx(CModuleInitialize* ) bij CModuleInitialize.{ctor}(CModuleInitialize* ) bij ?A0xc2e5deb4.??__E?A0xc2e5deb4@cmiStartupRunner@@YMXXZ() bij _initterm_m((fnptr)* pfbegin, (fnptr)* pfend) bij <CrtImplementationDetails>.LanguageSupport.InitializePerAppDomain(LanguageSupport* ) bij <CrtImplementationDetails>.LanguageSupport._Initialize(LanguageSupport* ) bij <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* )Address = 0x775942eb (filename not found) [in C:\Windows\system32\KERNEL32.dll] Address = 0x6792a99c (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll] Address = 0x6792d89a (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll] Address = 0x3769b6a (filename not found) Address = 0x14f1fdf (filename not found) [in C:\Program Files\UDK-2009-12\Binaries\Win32\UDK.exe] Address = 0x168f937 (filename not found) [in C:\Program Files\UDK-2009-12\Binaries\Win32\UDK.exe] Address = 0x678c1b4c (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll] Address = 0x678c1b4c (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll] Address = 0xa20137 (filename not found) [in C:\Program Files\UDK-2009-12\Binaries\Win32\UDK.exe] Address = 0xa20137 (filename not found) [in C:\Program Files\UDK-2009-12\Binaries\Win32\UDK.exe]
Marcus.
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