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Lightmass only for Static Light, how can I create movable light global Illumination

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    #16
    Hi guys,

    It works fine and calmed all my worries, thanks for all.


    Because you guy seems to be scientist of light, can i ask you why then mirror edge bought beast instead of using dominant directional light and unreal lightmass ???

    Best regards

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      #17
      Date could be a reason. Mirror's Edge was in development in 2008 and released in November on the consoles and in mid-January 2009 on the PC. Lightmass was first shown off at GDC 2009 on March 25, more than two months after the final port of the game was released.

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        #18
        Originally posted by Aldaron07 View Post
        Date could be a reason. Mirror's Edge was in development in 2008 and released in November on the consoles and in mid-January 2009 on the PC. Lightmass was first shown off at GDC 2009 on March 25, more than two months after the final port of the game was released.
        i seeeee......

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