I just checked my May install, and it's impossible for me to login any clients from the same machine as a server, with Steam on - the moment the client tries to login to steam, either the client or the server crash. I can connect 2 clients on same machine to the server on the same machine without problems, though
Announcement
Collapse
No announcement yet.
UDK Online Games
Collapse
X
-
What about them? They're recording errors but raw numbers without any context aren't much use....though we've tried anyway.
Server:
Code:[0007.65] DevOnline: Steam universe: PUBLIC [0007.65] DevOnline: Steam appid: 13260 [0007.65] DevOnline: Steam IsSubscribed: TRUE [0007.65] DevOnline: Steam IsLowViolence: FALSE [0007.65] DevOnline: Steam IsCybercafe: FALSE [0007.65] DevOnline: Steam IsVACBanned: FALSE [0007.65] DevOnline: Steam IP country: US [0007.65] DevOnline: Steam official server time: 1285132385 [0007.65] DevOnline: Steam Cloud quota: 104856720 / 104857600 [0007.65] Log: Logged in as 'evolution' [0007.77] DevNet: Browse: DEP-Fracturedv2?Name=Player?team=255?listen?dedicated ...snip... [0022.16] DevOnline: OnGSClientApprove [0022.16] DevNet: Got OnlineSubsystem Auth callback 70181897I64 17825793 [0022.16] DevOnline: No player matching id [1:70181897], not approving! [0022.59] ScriptLog: New Dynamic NetSpeed 7000 vs old 7000 [0037.46] DevNet: NotifyAcceptingConnection: Server TheWorld accept [0037.46] NetComeGo: Open TheWorld 09/22/10 01:13:35 127.0.0.1:58884 [0037.47] DevNet: NotifyAcceptingChannel Control 0 server World DEP-Fracturedv2.TheWorld: Accepted [0037.48] DevNet: Remote platform is 1 [0043.48] NetComeGo: Close TcpipConnection_0 127.0.0.1:58884 09/22/10 01:13:41
Code:[0007.31] Log: Initializing Steamworks [0007.32] DevOnline: Steam universe: PUBLIC [0007.32] DevOnline: Steam appid: 13260 [0007.32] DevOnline: Steam IsSubscribed: TRUE [0007.33] DevOnline: Steam IsLowViolence: FALSE [0007.33] DevOnline: Steam IsCybercafe: FALSE [0007.34] DevOnline: Steam IsVACBanned: FALSE [0007.34] DevOnline: Steam IP country: US [0007.34] DevOnline: Steam official server time: 1285132415 [0007.35] DevOnline: Steam Cloud quota: 104856720 / 104857600 [0007.35] Log: Logged in as 'evolution' ....snip.... [0013.47] DevOnline: Obtained steam user stats [0013.81] NetComeGo: Close TcpipConnection_0 127.0.0.1:7777 09/22/10 01:13:41 [0013.81] ScriptLog: (DepthViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Steam decided that you are not authorized to connect to this server.' Title:'Connection Lost' [0013.85] Log: Pending connect to '127.0.0.1/DepthMain?Name=Player?team=255' failed; Steam decided that you are not authorized to connect to this server. [0013.86] Log: URL: Adding default option Name=Player [0013.86] Log: URL: Adding default option team=255 [0013.87] DevNet: Browse: DepthMain?closed?Name=Player?team=255 ...
Are there any knnown issues with Steam integration or OnlineSubsystemSteamworks in the May UDK? I'm beginning to think we have no choice but to bite the bullet and upgrade, but I would feel a lot better about that if I knew that would even solve the problem.
Comment
-
Steam decided that you are not authorized to connect to this server.
Are both computers attempting to use the same steam id? (I don't even know if that's possible)
Comment
Comment