Hallo everyone,
i have a little questin of the fresnel effekt.
i created in udk the same material as in ue3 but in ue3 i got some glow on the edges . In UDK it looks so flat. Im realativ new in UDK and UE3.
sorry for the bad english.
Welcome, and don't worry about bad English, many people here speak english as a second language. The Fresnel Effect is best used in the emissive output and not the diffuse for situations like 'glow'. The emissive does not calculate lighting, it just adds to the final shader.
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