Hi,
just want to ask if it is possible with UDK to create online matches. In the UDK demo you can only choose LAN and also on the forums i saw a similar discussion that currently only LAN play is supported, but if i look at the Features under networking this is stated:
•Internet and LAN play support.
Now i don't mind to code the internet support together via a Master server like architecture or similar, just want to know if it is possible or will be in near future and if own work is needed how to go about it linking with UScript or .ini files, where the master server or similar should be noted. For the development time LAN is more than enough, also for pitching the game, but when it is completed nowadays you can't just give your customers LAN as the only option and if you don’t get a publishing deal but still want to self publish, buying the UE3 is really not much of an option.
Thank you for the answers and sorry haven’t really look much myself into UDK yet.
Ales
just want to ask if it is possible with UDK to create online matches. In the UDK demo you can only choose LAN and also on the forums i saw a similar discussion that currently only LAN play is supported, but if i look at the Features under networking this is stated:
•Internet and LAN play support.
Now i don't mind to code the internet support together via a Master server like architecture or similar, just want to know if it is possible or will be in near future and if own work is needed how to go about it linking with UScript or .ini files, where the master server or similar should be noted. For the development time LAN is more than enough, also for pitching the game, but when it is completed nowadays you can't just give your customers LAN as the only option and if you don’t get a publishing deal but still want to self publish, buying the UE3 is really not much of an option.
Thank you for the answers and sorry haven’t really look much myself into UDK yet.
Ales
Comment