I noticed in the DevelopmentKitBuildUpgradeNotes that the UDK audio system had been changed from OpenAL to XAudio2. Does anyone know why that was? Was it just a stability/compatibility issue, or does XAudio2 provide us with some wonderful new audio capabilities? Any info would be appreciated.
Also while I am at it, I was reading through the Audio System doc and it mentions a couple of maps that are available in UTGame. I've searched my system but cannot find reference to them anywhere.
Are they available? I am interested in any sort of information on UDK audio techniques.
In general I just think I am jealous of Red UDN Documentation Links... there has got to be some good information behind there.
The PC sound system is now XAudio2
* It also means you can easily get proper 5.1 sound on the PC.
* Everything works in 6 channels internally, and either outputs as 6 channel or stereo
* It also means you can easily get proper 5.1 sound on the PC.
* Everything works in 6 channels internally, and either outputs as 6 channel or stereo
Also while I am at it, I was reading through the Audio System doc and it mentions a couple of maps that are available in UTGame. I've searched my system but cannot find reference to them anywhere.
Test maps
UTGame has several test maps for verifying audio system functionality -
* DM-SoundLoop - to test infinitely looping and loop with notification sounds.
* DM-SoundReverb - to test reverb and attenuation with a low pass filter.
* DM-SoundMultichannel - to test 5.1 playback.
* DM-SoundMode - to test sound modes. Available test modes are loud, quiet, quick, slow, lowpass, bandpass, highpass.
* DM-SoundInterior - to test the ambient zone functionality.
UTGame has several test maps for verifying audio system functionality -
* DM-SoundLoop - to test infinitely looping and loop with notification sounds.
* DM-SoundReverb - to test reverb and attenuation with a low pass filter.
* DM-SoundMultichannel - to test 5.1 playback.
* DM-SoundMode - to test sound modes. Available test modes are loud, quiet, quick, slow, lowpass, bandpass, highpass.
* DM-SoundInterior - to test the ambient zone functionality.
In general I just think I am jealous of Red UDN Documentation Links... there has got to be some good information behind there.

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