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Is something like Mirror's Edge Possible on UDK

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  • replied
    Ive never seen Mirror's Edge, but I'd doubt that you need Engine level source access to mimic it's gameplay.

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  • replied
    Wouldn't that be something: How to make Mirror's edge from 0 to finished game

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  • replied
    Making a Mirror's Edge style game would easily be possible with UnrealScript, if you knew what you were doing.

    [edit] And by 'easily' I don't mean a week or a month, and no, there are no tutorials.

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  • replied
    What would be the best way to set collisions?

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  • replied
    I have no idea. there is a so many way to create contextual gameplay. But it would ease the process of setting collisions. But the source code won't make a huge difference execpt if you plan of building your collision tool. they may have few option for you using scripting, but you have to know what you are doing.

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  • replied
    is hard to say, unless you know how the mirrors edge gameplay is set up in their editor. I think it would be similar to splinter cell chaos theory.

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  • replied
    If it is easier with the source code how much easier?

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  • replied
    Nah you can do it... good luck -- but it's possible.

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  • replied
    not necessarily. If you set all the path possible and set trigger collision you can manage it but it may be time consuming.

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  • started a topic Is something like Mirror's Edge Possible on UDK

    Is something like Mirror's Edge Possible on UDK

    The gameplay in mirror's edge is really neat. Jumping, grabbing climbing etc. I would love to add some elements to my game. However a very small part of me suspects that in order to do all of that you will need the source code. Do you think you need the source code to do something like that?
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