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The process

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    The process

    i don't completely understand the process of how to make game assets? i believe they are called. i have decent photoshop and unrealed skill and could probably find a tutorial for anything with blender.

    i just don't get how the whole process of making a texture in photoshop, applying it in blender to a 3d person/vehicle/object, and the bringing it into unrealEd/udk. i really just need a simple example so i uderstand what i am trying to do and i can probably teach myself the more complex stuff.

    if that was confusing i will put it into simple question format.

    1. How do u make a texture that will apply itself to an object in 3dsmax or blender?

    2. is there a way to go directly from photoshop to unrealEd?

    3. how do u go from 3dsmax/blender to unrealEd?

    i feel that once i get the basic idea i will have a much better understanding of what i am trying to do in each program.

    thanks for the help and sorry if this was confusing.