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Unlocking Extra Features of UDK

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    #46
    anyone have 3d glasses and willing to try out the 3d view? I would love to know if that actually worked.

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      #47
      My rig can't even run normal UDK full screen with a stable fps...

      I need a new GFX card probably, but need the money first... :S

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        #48
        When 'allowing' dx10, what would happen on dx9 machines when you run the game?

        (Someone on XP for instance)

        Will the engine adapt or will the game just crash?

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          #49
          Originally posted by Boebi View Post
          When 'allowing' dx10, what would happen on dx9 machines when you run the game?

          (Someone on XP for instance)

          Will the engine adapt or will the game just crash?
          nothing, it just goes on along as normal.

          Enabling DX10 turns off postprocessing, makes it run slower, and look worse, though, in my opinion.

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            #50
            If only I knew which lines you changed in the INI (you weren't very clear)....

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              #51
              Mmm, enabling Dx10 make my map to crash. Included maps runs. Maybe it just run ok in cooked maps? Yes, my video card supports dx10 and i use 7. I run crysis on high
              Any tips?

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                #52
                Dx10 isn't officially supported, as far as I'm aware.

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                  #53
                  I just enabled DX10 and DX11 to find.. this.

                  Have not actually done troubleshooting yet.

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                    #54
                    You can enable AA for dx9 simply by changing the UDK.exe to UT3.exe and then opening the ati catalyst control center to force AA from there.

                    The game runs fine, launches fine, and I even think the AA looks better personally then the exclusive Dx10 AA from Gears of War PC.

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                      #55
                      Originally posted by DAOWAce View Post
                      I just enabled DX10 and DX11 to find.. this.

                      Have not actually done troubleshooting yet.
                      It's kinda funny, because enabling DX10 and DX11 fixes some of the issues when I run the Night and Day map.

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