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    Wiimote Feasibility

    Hey guys,

    Is it possible to write a class in US that can grab input data from the Wiimote? I'd like (at first) to just use the Wiimote as an input device for moving around and whatnot. My understanding is that there are hacks available that let you can use the Wiimotes for UT3, but I don't know if there's a way to handle it in a less hack-ish way.

    #2
    GlovePIE should be the easiest way. Probably ways to connect in UC but I have no clue how.
    http://carl.kenner.googlepages.com/glovepie_download

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      #3
      Yeah, that was my original thoughts; apparently the aforementioned UT3 hacks used GlovePIE to bridge the gap between the hardware and the engine. I was hoping there would be something more integrated, or at least the capability to build something or even integrate with some existing library that would handle it (a c++ one, perhaps).

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