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MMOG possible?

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    #16
    It's slow, you say? Gasp. They need to make it so you can import your own modules, as in Java. Is it really that slow that it'll keep you from making a WoW-style MMO (where there is no targeting reticle, and movement is done through "start moving in a straight line, with slope X")?

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      #17
      To do this would mean opening up the UDK to allow us C++ programmers interface directly with the engine. This further blurs the line between full licensees and UDK developers (and may even make the point of being a full licensee pointless!)

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        #18
        Then here's hoping they at least bother to improve on the important modules like TCPLink...

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          #19
          Yeah. Go make enough content for an MMO with more than 64 players and when you return maybe that license / atlas will be fundable.

          Who says you can't start designing your mmo now? I'd be happy to have 10 others in my game during developement.

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            #20
            Because there's no guarantee UDK will ever be able to support a MMO, so for all you know it's wasted effort.

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              #21
              But huxley and AVA by ijji are made using the Unreal 3 Engine to power it, so it's possible for a MMOG...

              Well a Multiplayer Online Gamer rather than MMOG which has "Massively" in it...

              Oh and Continent of the Ninth in korea is made with the Unreal 3 engine too, and that is a Action RPG with towns that supports large scale amounts of players (ingame on the other hand supports instances though)...

              Either way, a non-instanced area for players to enter and fight may not work well...

              So much for zombie Action MOG?

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                #22
                You guys saw Blue Mars? Those peeps are creating a technology platform for indies using CryEngine 2... Virtual Worlds with MMORPG features...

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                  #23
                  But huxley and AVA by ijji are made using the Unreal 3 Engine to power it, so it's possible for a MMOG...
                  Anything is possible when you have access to integrate your own C++. The UDK does not allow you to do this.

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                    #24
                    Originally posted by Coma View Post
                    Because there's no guarantee UDK will ever be able to support a MMO, so for all you know it's wasted effort.
                    So everything you build in udk cannot be used later once you upgrade to a full license?
                    But yeah, if you do put major time into this and realize no one will fund your uber demo it might be better to find another solution.

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                      #25
                      It can. But you can't develop an MMO using UDK. Given that you can't write any MMO features using UDK, you'd get literally nothing done until you got that full license.

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