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[UDK] Warning Messages in 'Lighting Results' Window Don't Work

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    [UDK] Warning Messages in 'Lighting Results' Window Don't Work

    Hello, I am having an annoying issue where the 'Lighting Results' window in UDK won't take me to an object when I click on any of the Warning messages. For example, I rebuild the lighting of my map, then it says: 'Light build failed! See log for more info'. Prior to seeing this, a second window titled 'Lighting Results' pops up with multiple warning messages stating:

    Code:
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    Warning			StaticMesh has invalid LightMapCoordinateIndex.
    There are 21 of these warning messages in the window. I could try fixing the issue if I knew what was causing the problem, but when I click on any of the messages they don't take me to the object like the other error windows do.

    I am not sure if this is a bug with UDK, or if it is on my end. My goal is to be able to find what objects are causing my light build to fail, but cannot do so as I have little memory of what objects are making such an issue occur. I wish this window would take me to the corresponding objects so I can finally fix the crux of my problem and finish my light build. Any support is greatly appreciated, thank you.

    -----------------------------------------------------------------------------

    Additional Information:

    - Engine: UDK
    - UDK Version: 10897
    - Game being edited: Goat Simulator (For PC)
    - Operating System: Windows 7 - Home Premium (64-bit)
    - Graphics Card: Intel Core i3 series
    - Drivers Status: Up to date
    - Machine(Computer) Type: Laptop

    #2
    Hello.
    Are these errors messages from meshes you created/added or did you use free meshes from UDK itself?
    It isn't really something to worry about and in some of my projects I had the same message but ignored it.
    You could try to troubleshoot your meshes too. Put1/2 or a 1/4 of your meshes into an empty map and start the lighting rebuild.
    Look to see if there are any error messages with those meshes after.
    If not go to the next lot of the meshes and repeat again.
    It is tedious but effective and you will locate the mesh or meshes that are causing it.
    Keep in mind though if you have used the same mesh or meshes 24 times it will give you 24 error messages yet it may be only 1 mesh that is causing it.

    To why your lighting rebuild fails I am not sure about that but find that mesh or meshes first, temporarily remove it and do another lighting rebuild. If it still fails in rebuilding the light your issue is elsewhere.

    I hope this helps you in some way. Good luck!!

    Comment


      #3
      @LORDROACH Thanks for the reply, I appreciate it.

      The big problem is that my map easily has over 150+ unique meshes, therefore troubleshooting will definitely take some time. I'll try my best though. Many thanks for your suggestion.

      Comment


        #4
        Best of luck!!

        Comment

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