So I was working on a game for a class about 6 months back and I received this error I think after I packaged the game or maybe this error came up and then I tried to package the game and just use what I had for the class. Either way I decided to come back to it and play around some more since I had a pretty functional game to be met with the error. This is what I got from the log files.

Code:
Log: Log file open, 11/03/14 14:41:14
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKEditor.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKEditorUserSettings.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKSystemSettings.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKLightmass.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKGame.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKInput.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKUI.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul  1 2013 15:00:14
Init: Changelist: 1715227
Init: Command line: 
Init: Base directory: C:\UDK\UDK-2013-07\Binaries\Win32\
Log: Deleting old log file Launch-backup-2014.11.03-14.41.14.log
Init: Computer: ASDF-PC
Init: User: asdf
Init: CPU Page size=4096, Processors=8
Init: High frequency timer resolution =3.796933 MHz
Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
Log: Steam Client API initialized 0
Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks].GameVersion is not set. Server advertising will fail
Log: Steam Game Server API initialized 0
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 470
Log: Adapter has 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory
Log: Shader platform (RHI): PC-D3D-SM3
Log: === Critical error: ===
Fatal error!

Address = 0x1475aae  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
Address = 0x230a791  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
Address = 0x14689dd  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
Address = 0x5fb04803 (filename not found) [in C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll]
I'm not sure what to do with this information any assistance would be appreciated.

Thanks,
Shinijami