Announcement

Collapse
No announcement yet.

BUILT WITH UDK has stopped working

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    BUILT WITH UDK has stopped working

    So I was working on a game for a class about 6 months back and I received this error I think after I packaged the game or maybe this error came up and then I tried to package the game and just use what I had for the class. Either way I decided to come back to it and play around some more since I had a pretty functional game to be met with the error. This is what I got from the log files.

    Code:
    Log: Log file open, 11/03/14 14:41:14
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKEditor.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKEditorUserSettings.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKSystemSettings.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKLightmass.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKGame.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKInput.ini
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKUI.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10907
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Jul  1 2013 15:00:14
    Init: Changelist: 1715227
    Init: Command line: 
    Init: Base directory: C:\UDK\UDK-2013-07\Binaries\Win32\
    Log: Deleting old log file Launch-backup-2014.11.03-14.41.14.log
    Init: Computer: ASDF-PC
    Init: User: asdf
    Init: CPU Page size=4096, Processors=8
    Init: High frequency timer resolution =3.796933 MHz
    Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
    Log: Steam Client API initialized 0
    Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks].GameVersion is not set. Server advertising will fail
    Log: Steam Game Server API initialized 0
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 470
    Log: Adapter has 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory
    Log: Shader platform (RHI): PC-D3D-SM3
    Log: === Critical error: ===
    Fatal error!
    
    Address = 0x1475aae  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
    Address = 0x230a791  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
    Address = 0x14689dd  (filename not found) [in C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe]
    Address = 0x5fb04803 (filename not found) [in C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll]
    I'm not sure what to do with this information any assistance would be appreciated.

    Thanks,
    Shinijami
Working...
X