Hi, I prefer to do my work straight in a dropbox folder so that it's instantly accessible and constantly backed up automatically.
So far, I've had no issues making UDK portable by simply moving it to where I want and making a shortcut to the new location.
However, there seems to be an issue with doing this with the latest build. My lightmass builds never finish, they get stuck and count up endlessly around 95% and above.
One scene got to 98.7% after about twelve minutes. After 72 hours, it was still at 98.7%, similar things happen to other light builds.
It is as if it can build properly, but struggles to finish it up and save it.
One thing I just realized, is there a maximum lightmap resolution?
It's an archviz scene, so I want everything to be as crisp and high res as possible. Performance and size isn't an issue.
One of my bigger models (Most of the plain surface area of the building) ended up being a bit muddy at 4096 resolution, so I increased it to 8192 (I know this is a ridiculous size, but build time and performance isn't relevant), and when I think about it, I haven't built the light since I did that.
Could that be the cause?
So far, I've had no issues making UDK portable by simply moving it to where I want and making a shortcut to the new location.
However, there seems to be an issue with doing this with the latest build. My lightmass builds never finish, they get stuck and count up endlessly around 95% and above.
One scene got to 98.7% after about twelve minutes. After 72 hours, it was still at 98.7%, similar things happen to other light builds.
It is as if it can build properly, but struggles to finish it up and save it.
One thing I just realized, is there a maximum lightmap resolution?
It's an archviz scene, so I want everything to be as crisp and high res as possible. Performance and size isn't an issue.
One of my bigger models (Most of the plain surface area of the building) ended up being a bit muddy at 4096 resolution, so I increased it to 8192 (I know this is a ridiculous size, but build time and performance isn't relevant), and when I think about it, I haven't built the light since I did that.
Could that be the cause?
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