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Incorrect lightmapRes value in documentation?

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    Incorrect lightmapRes value in documentation?

    http://udn.epicgames.com/Three/Foliage.html

    • Lightmap Resolution - this must be a small enough number so that all the shadow map for instances in a single cluster (by default 100) can be tiled together without exceeding the maximum texture resolution (4094x4096).
    is that supposed to be 4096? it probably is right?
    - if some1 was stuck in a rebuild loop because of 2 pixels that would be a pain
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