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Built with UDK has stopped working when opening UDK

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    Built with UDK has stopped working when opening UDK

    Hi guys
    I opened up UDK this morning to get this error
    Built with UDK has stopped working
    I have tried restarting but still get the error I have made sure my windows 8.1 is up to date and .NET Framework 4.5 Advanced series is turned on

    The Log file is as below

    Log: Log file open, 03/25/14 11:11:05
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 12097
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Feb 17 2014 13:34:55
    Init: Changelist: 1999891
    Init: Command line: editor
    Init: Base directory: D:\Tools\UDK\Binaries\Win64\
    [0000.34] Init: Computer: BERNIES_LAPTOP
    [0000.35] Init: User: Bernard
    [0000.35] Init: CPU Page size=4096, Processors=8
    [0000.35] Init: High frequency timer resolution =2.728067 MHz
    [0000.35] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB
    [0000.35] Log: Steam Client API Disabled!
    [0000.37] Init: WinSock: I am Bernies_Laptop (192.168.1.102:0)
    [0000.37] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.37] Init: Object subsystem initialized
    [0000.40] Log: SystemSettings based on: SystemSettings
    [0000.42] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780M
    [0000.42] Log: Adapter has 3964MB of dedicated video memory, 0MB of dedicated system memory, and 16345MB of shared system memory
    [0000.42] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0000.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
    [0000.45] Log: Shader platform (RHI): PC-D3D-SM5
    [0000.67] Log: PhysX GPU Support: DISABLED
    [0000.67] Init: Initializing FaceFX...
    [0000.67] Init: FaceFX 1.7.4 initialized.
    [0004.04] Init: Finished loading startup packages in 3.28 seconds
    [0004.05] Log: 85645 objects as part of root set at end of initial load.
    [0004.05] Log: 0 out of 0 bytes used by permanent object pool.
    [0004.63] Log: Supported Consoles:
    [0004.63] Log: IPhone
    [0004.63] Log: Mac
    [0004.63] Log: PC
    [0004.63] Log: Initializing Engine...
    [0004.70] Log: Encountered missing default brush - spawning new one
    [0004.70] Init: UEngine initialized
    [0004.70] Log: Primary PhysX scene will be in software.
    [0004.70] Log: Creating Primary PhysX Scene.
    [0004.71] Init: Transaction tracking system initialized
    [0004.72] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0004.72] Log: Can't find edit package 'OnlineSubsystemLive'
    [0005.07] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0005.09] Init: XAudio2Device initialized.
    [0005.22] Init: Client initialized
    [0005.22] Init: Editor engine initialized
    [0005.28] Log: Initializing Engine Completed
    [0005.28] Log: >>>>>>>>>>>>>> Initial startup: 5.28s <<<<<<<<<<<<<<<
    [0005.34] Cmd: MODE MAPEXT=udk
    [0005.41] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0010.58] Log: === Critical error: ===
    Fatal error!

    Address = 0x3585a88 (filename not found) [in C:\WINDOWS\system32\KERNELBASE.dll]
    Address = 0xf0ff3128 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xf0ff49d2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xf011c482 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\msc orlib\1c4f23e80bd4b68fb3f56bdb16dbb647\mscorlib.ni .dll]
    Address = 0x91851632 (filename not found)
    Address = 0xc5d5806f (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
    Address = 0xc1e020 (filename not found)
    Address = 0xc4930d00 (filename not found)
    Address = 0xc80d6038 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
    Address = 0xc90d61c0 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
    Address = 0x1005e (filename not found)
    Address = 0xc1dff0 (filename not found)
    Address = 0x6f5dbb97 (filename not found)
    Address = 0xf14c9000 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xc1e5f8 (filename not found)
    Address = 0x917c8f30 (filename not found)
    Address = 0xce2 (filename not found)
    Address = 0xc1dff0 (filename not found)
    Address = 0xc1dff0 (filename not found)
    System.FormatException error in mscorlib:

    String was not recognized as a valid DateTime.

    at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)
    at FGameAssetDatabase.GetJournalAlarmTime()
    at FGameAssetDatabase.CheckJournalAlarm()
    at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
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