Hi guys
I opened up UDK this morning to get this error
Built with UDK has stopped working
I have tried restarting but still get the error I have made sure my windows 8.1 is up to date and .NET Framework 4.5 Advanced series is turned on
The Log file is as below
Log: Log file open, 03/25/14 11:11:05
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12097
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 17 2014 13:34:55
Init: Changelist: 1999891
Init: Command line: editor
Init: Base directory: D:\Tools\UDK\Binaries\Win64\
[0000.34] Init: Computer: BERNIES_LAPTOP
[0000.35] Init: User: Bernard
[0000.35] Init: CPU Page size=4096, Processors=8
[0000.35] Init: High frequency timer resolution =2.728067 MHz
[0000.35] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB
[0000.35] Log: Steam Client API Disabled!
[0000.37] Init: WinSock: I am Bernies_Laptop (192.168.1.102:0)
[0000.37] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.37] Init: Object subsystem initialized
[0000.40] Log: SystemSettings based on: SystemSettings
[0000.42] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780M
[0000.42] Log: Adapter has 3964MB of dedicated video memory, 0MB of dedicated system memory, and 16345MB of shared system memory
[0000.42] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0000.45] Log: Shader platform (RHI): PC-D3D-SM5
[0000.67] Log: PhysX GPU Support: DISABLED
[0000.67] Init: Initializing FaceFX...
[0000.67] Init: FaceFX 1.7.4 initialized.
[0004.04] Init: Finished loading startup packages in 3.28 seconds
[0004.05] Log: 85645 objects as part of root set at end of initial load.
[0004.05] Log: 0 out of 0 bytes used by permanent object pool.
[0004.63] Log: Supported Consoles:
[0004.63] Log: IPhone
[0004.63] Log: Mac
[0004.63] Log: PC
[0004.63] Log: Initializing Engine...
[0004.70] Log: Encountered missing default brush - spawning new one
[0004.70] Init: UEngine initialized
[0004.70] Log: Primary PhysX scene will be in software.
[0004.70] Log: Creating Primary PhysX Scene.
[0004.71] Init: Transaction tracking system initialized
[0004.72] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0004.72] Log: Can't find edit package 'OnlineSubsystemLive'
[0005.07] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0005.09] Init: XAudio2Device initialized.
[0005.22] Init: Client initialized
[0005.22] Init: Editor engine initialized
[0005.28] Log: Initializing Engine Completed
[0005.28] Log: >>>>>>>>>>>>>> Initial startup: 5.28s <<<<<<<<<<<<<<<
[0005.34] Cmd: MODE MAPEXT=udk
[0005.41] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0010.58] Log: === Critical error: ===
Fatal error!
Address = 0x3585a88 (filename not found) [in C:\WINDOWS\system32\KERNELBASE.dll]
Address = 0xf0ff3128 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xf0ff49d2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xf011c482 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\msc orlib\1c4f23e80bd4b68fb3f56bdb16dbb647\mscorlib.ni .dll]
Address = 0x91851632 (filename not found)
Address = 0xc5d5806f (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0xc1e020 (filename not found)
Address = 0xc4930d00 (filename not found)
Address = 0xc80d6038 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0xc90d61c0 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0x1005e (filename not found)
Address = 0xc1dff0 (filename not found)
Address = 0x6f5dbb97 (filename not found)
Address = 0xf14c9000 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xc1e5f8 (filename not found)
Address = 0x917c8f30 (filename not found)
Address = 0xce2 (filename not found)
Address = 0xc1dff0 (filename not found)
Address = 0xc1dff0 (filename not found)
System.FormatException error in mscorlib:
String was not recognized as a valid DateTime.
at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)
at FGameAssetDatabase.GetJournalAlarmTime()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
I opened up UDK this morning to get this error
Built with UDK has stopped working
I have tried restarting but still get the error I have made sure my windows 8.1 is up to date and .NET Framework 4.5 Advanced series is turned on
The Log file is as below
Log: Log file open, 03/25/14 11:11:05
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12097
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 17 2014 13:34:55
Init: Changelist: 1999891
Init: Command line: editor
Init: Base directory: D:\Tools\UDK\Binaries\Win64\
[0000.34] Init: Computer: BERNIES_LAPTOP
[0000.35] Init: User: Bernard
[0000.35] Init: CPU Page size=4096, Processors=8
[0000.35] Init: High frequency timer resolution =2.728067 MHz
[0000.35] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB
[0000.35] Log: Steam Client API Disabled!
[0000.37] Init: WinSock: I am Bernies_Laptop (192.168.1.102:0)
[0000.37] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.37] Init: Object subsystem initialized
[0000.40] Log: SystemSettings based on: SystemSettings
[0000.42] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780M
[0000.42] Log: Adapter has 3964MB of dedicated video memory, 0MB of dedicated system memory, and 16345MB of shared system memory
[0000.42] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0000.45] Log: Shader platform (RHI): PC-D3D-SM5
[0000.67] Log: PhysX GPU Support: DISABLED
[0000.67] Init: Initializing FaceFX...
[0000.67] Init: FaceFX 1.7.4 initialized.
[0004.04] Init: Finished loading startup packages in 3.28 seconds
[0004.05] Log: 85645 objects as part of root set at end of initial load.
[0004.05] Log: 0 out of 0 bytes used by permanent object pool.
[0004.63] Log: Supported Consoles:
[0004.63] Log: IPhone
[0004.63] Log: Mac
[0004.63] Log: PC
[0004.63] Log: Initializing Engine...
[0004.70] Log: Encountered missing default brush - spawning new one
[0004.70] Init: UEngine initialized
[0004.70] Log: Primary PhysX scene will be in software.
[0004.70] Log: Creating Primary PhysX Scene.
[0004.71] Init: Transaction tracking system initialized
[0004.72] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0004.72] Log: Can't find edit package 'OnlineSubsystemLive'
[0005.07] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0005.09] Init: XAudio2Device initialized.
[0005.22] Init: Client initialized
[0005.22] Init: Editor engine initialized
[0005.28] Log: Initializing Engine Completed
[0005.28] Log: >>>>>>>>>>>>>> Initial startup: 5.28s <<<<<<<<<<<<<<<
[0005.34] Cmd: MODE MAPEXT=udk
[0005.41] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0010.58] Log: === Critical error: ===
Fatal error!
Address = 0x3585a88 (filename not found) [in C:\WINDOWS\system32\KERNELBASE.dll]
Address = 0xf0ff3128 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xf0ff49d2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xf011c482 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\msc orlib\1c4f23e80bd4b68fb3f56bdb16dbb647\mscorlib.ni .dll]
Address = 0x91851632 (filename not found)
Address = 0xc5d5806f (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0xc1e020 (filename not found)
Address = 0xc4930d00 (filename not found)
Address = 0xc80d6038 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0xc90d61c0 (filename not found) [in D:\Tools\UDK\Binaries\Win64\UDK.exe]
Address = 0x1005e (filename not found)
Address = 0xc1dff0 (filename not found)
Address = 0x6f5dbb97 (filename not found)
Address = 0xf14c9000 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xc1e5f8 (filename not found)
Address = 0x917c8f30 (filename not found)
Address = 0xce2 (filename not found)
Address = 0xc1dff0 (filename not found)
Address = 0xc1dff0 (filename not found)
System.FormatException error in mscorlib:
String was not recognized as a valid DateTime.
at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)
at FGameAssetDatabase.GetJournalAlarmTime()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)