there is a horrible bug on the CloudStorageBase in new version!
no matter how many cloud files you had created in the "save" directory on device practically, in the callback function that you specifed through "Cloud.AddDelegate(CSD_DocumentQueryComplete, CloudGotDocuments)", you always get the 0 return value by invoking Cloud.GetNumCloudDocuments(), the problem is very implied because you will not aware of it before restarting the game app. even if you test with the class CloudPc/CloudGame, you will get the same resault!
no matter how many cloud files you had created in the "save" directory on device practically, in the callback function that you specifed through "Cloud.AddDelegate(CSD_DocumentQueryComplete, CloudGotDocuments)", you always get the 0 return value by invoking Cloud.GetNumCloudDocuments(), the problem is very implied because you will not aware of it before restarting the game app. even if you test with the class CloudPc/CloudGame, you will get the same resault!
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