Hi, Apple just rejected my game. I have 2 versions of my game (with and without ADs, both rejected). There is only one reason in Resolution Center - wrong iAd size seems to be OK:
iOS app with Ads - rejected
iOS app without Ads - rejected
Mac app - rejected
This is really Epic Fail
Now i have 2 games (every game iOS Paid + iOS Free with Ads + Mac) ready to ship. Epic please do something.
UDK February 2014 bugs (Apple related) in one place:
[UDK-2014-Feb] iPad retina icon (Icon-76@2x) isn't recognized by device
[UDK-2014-Feb] Portrait orientation is broken
[UDK-2014-Feb] iAd banners broken on iPhone in February build
Mac AppStore Rejection - UDK Feb2014
I hope the next version will be available soon. At least iOS ready.
PLA 3.3.12
We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support.
Please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.”
If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support.
Please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.”
If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
iOS app without Ads - rejected
Mac app - rejected
This is really Epic Fail

Now i have 2 games (every game iOS Paid + iOS Free with Ads + Mac) ready to ship. Epic please do something.
UDK February 2014 bugs (Apple related) in one place:
[UDK-2014-Feb] iPad retina icon (Icon-76@2x) isn't recognized by device
[UDK-2014-Feb] Portrait orientation is broken
[UDK-2014-Feb] iAd banners broken on iPhone in February build
Mac AppStore Rejection - UDK Feb2014
I hope the next version will be available soon. At least iOS ready.
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