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[UDK-2014-Feb] Portrait orientation is broken [SOLVED]

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  • replied
    Originally posted by TwilightAngel View Post
    Hey, I've tried this fix, but the location of the Ad Banner on the screen stayed the same. Its the Iphone-Info.plist file, right? My game is in Landscape. Am I doing something wrong?
    iAd Banner location is totally controlled by native code, so we can't get the solution without Epics Orientation bug is simple typo in native code too, but it's controlled by external variable in .plist, so it was solved.

    Leave a comment:


  • replied
    Hey, I've tried this fix, but the location of the Ad Banner on the screen stayed the same. Its the Iphone-Info.plist file, right? My game is in Landscape. Am I doing something wrong?

    Thanks.

    ...Wait, never mind, I read too quickly. There currently isn't a fix for Landscape mode, is there?

    Leave a comment:


  • replied
    So what made you try 'UIInterfaceOrientationLandscapePortrait'? That doesn't even appear to be a valid value. I wonder if it is working because it has been broken by an invalid configuration and the default value is being used.

    https://developer.apple.com/library/...aceOrientation

    "
    Constants
    UIInterfaceOrientationPortrait
    The device is in portrait mode, with the device held upright and the home button on the bottom.
    Available in iOS 2.0 and later.
    Declared in UIApplication.h.
    UIInterfaceOrientationPortraitUpsideDown
    The device is in portrait mode but upside down, with the device held upright and the home button at the top.
    Available in iOS 2.0 and later.
    Declared in UIApplication.h.
    UIInterfaceOrientationLandscapeLeft
    The device is in landscape mode, with the device held upright and the home button on the left side.
    Available in iOS 2.0 and later.
    Declared in UIApplication.h.
    UIInterfaceOrientationLandscapeRight
    The device is in landscape mode, with the device held upright and the home button on the right side.
    Available in iOS 2.0 and later.
    Declared in UIApplication.h.
    "

    What would happen if you changed it to ...

    <key>UIInterfaceOrientation</key>
    <string>asdfasdflkjaqwpomgoreiqyrewepicwtfpqore</string>

    Leave a comment:


  • replied
    Originally posted by ufna View Post
    I've found a solution. Just use UIInterfaceOrientationLandscapePortrait instead of UIInterfaceOrientationPortrait in UIInterfaceOrientation block.

    Code:
    <key>UIInterfaceOrientation</key>
    <string>UIInterfaceOrientationLandscapePortrait</string>
    You sir, are a LEGEND!!! THANKS!!

    Leave a comment:


  • replied
    I thought this would somehow help with the wrong iAd banner orientation in landscape,
    but it's still broken:
    http://forums.epicgames.com/threads/...feb-2014-build

    Leave a comment:


  • replied
    I've found a solution. Just use UIInterfaceOrientationLandscapePortrait instead of UIInterfaceOrientationPortrait in UIInterfaceOrientation block.

    Code:
    <key>UIInterfaceOrientation</key>
    <string>UIInterfaceOrientationLandscapePortrait</string>

    Leave a comment:


  • replied
    Originally posted by crowl View Post
    Looking into this!
    Any luck with a fix for this issue? This is the only thing holding us back from submitting our app to the Apple

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  • replied
    Thanks, nice to hear that!

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  • replied
    Looking into this!

    Leave a comment:


  • replied
    Hey Epic, any update or feedback on that ? After a long wait for new release of the engine i'm still stuck and can't release an update of my game, please, help us !

    Leave a comment:


  • replied
    This maybe related:
    http://forums.epicgames.com/threads/...feb-2014-build

    Leave a comment:


  • replied
    Yes, same issue here !

    In the package the info.plist contains the orientation key but it doesn't work

    i hope epic will find a quick fix on that !

    Leave a comment:


  • started a topic [UDK-2014-Feb] Portrait orientation is broken [SOLVED]

    [UDK-2014-Feb] Portrait orientation is broken [SOLVED]

    SOLUTION FOUND!

    Just use UIInterfaceOrientationLandscapePortrait instead of UIInterfaceOrientationPortrait in UIInterfaceOrientation block.

    Code:
    <key>UIInterfaceOrientation</key>
    <string>UIInterfaceOrientationLandscapePortrait</string>
    --------

    I've just updated UDK version on my project and got this problem. I've checked that

    Code:
    <key>UIInterfaceOrientation</key>
    <string>UIInterfaceOrientationPortrait</string>
    <key>UISupportedInterfaceOrientations</key>
    <array>
    	<string>UIInterfaceOrientationPortrait</string>
    	<string>UIInterfaceOrientationPortraitUpsideDown</string>
    </array>
    is apllied in .plist of binary, and I've found that it changes only static "loading" screen (which is shown before startup video). Unfortunately, it does no effect for game.

    It's a very unsettling problem in case that my game is strongly portrait-orientation-related
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