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    UDK Multiplayer Issues

    Hi,

    I'm currently working on a research project about improving Non Playable Characters within Games and I have reached the multiplayer stage. I've been able to create a server and get multiple clients to connect to the server if the clients are on the same machine. However if I try to load a client from another machine, the client fails to load the game. What's interesting is that the server output does recognise that a new client has connected (by its different IP address), but the client itself fails to load the map.

    The contents of the .bat server file:

    E:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe server npc_map_show_50_c_2npcs?Game=NPCGame.NPCGame?dedic ated=true -log

    I also try listen=true, bIsLanMatch=true.

    The contents of the .bat client file:

    C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe 10.1.1.4 -log

    I've already opened port 7777
    Shutdown both firewalls and anti-virus programs
    I run on a wireless network, but also try it with a single LAN cable between both machines.

    Also I've removed the UnSetup.Game.xml file, as I was having problems with that, and the client doesn't need the maps to be cooked.

    Any help would be very much appreciated,

    Justin.

    #2
    You have to have the identical version on Both machines, so you'll propably need to bake. And then, whenever you make a change, just overwritr the change on Both machines without cooking again.

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