Hi,
I'm currently working on a research project about improving Non Playable Characters within Games and I have reached the multiplayer stage. I've been able to create a server and get multiple clients to connect to the server if the clients are on the same machine. However if I try to load a client from another machine, the client fails to load the game. What's interesting is that the server output does recognise that a new client has connected (by its different IP address), but the client itself fails to load the map.
The contents of the .bat server file:
E:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe server npc_map_show_50_c_2npcs?Game=NPCGame.NPCGame?dedic ated=true -log
I also try listen=true, bIsLanMatch=true.
The contents of the .bat client file:
C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe 10.1.1.4 -log
I've already opened port 7777
Shutdown both firewalls and anti-virus programs
I run on a wireless network, but also try it with a single LAN cable between both machines.
Also I've removed the UnSetup.Game.xml file, as I was having problems with that, and the client doesn't need the maps to be cooked.
Any help would be very much appreciated,
Justin.
I'm currently working on a research project about improving Non Playable Characters within Games and I have reached the multiplayer stage. I've been able to create a server and get multiple clients to connect to the server if the clients are on the same machine. However if I try to load a client from another machine, the client fails to load the game. What's interesting is that the server output does recognise that a new client has connected (by its different IP address), but the client itself fails to load the map.
The contents of the .bat server file:
E:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe server npc_map_show_50_c_2npcs?Game=NPCGame.NPCGame?dedic ated=true -log
I also try listen=true, bIsLanMatch=true.
The contents of the .bat client file:
C:\UDK\UDK-2013-07\Binaries\Win32\UDK.exe 10.1.1.4 -log
I've already opened port 7777
Shutdown both firewalls and anti-virus programs
I run on a wireless network, but also try it with a single LAN cable between both machines.
Also I've removed the UnSetup.Game.xml file, as I was having problems with that, and the client doesn't need the maps to be cooked.
Any help would be very much appreciated,
Justin.
Comment