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UDK crashing on startup suddenly

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    UDK crashing on startup suddenly

    Ok so, when running UDK in DX11 mode (as I always have in the past), it will crash on startup, before the editor even opens. This is what I was able to ctrl+V into notepad after it occured:
    Code:
    Bad name index 1124532224/495
    
    Address = 0x7564812f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
    Address = 0x5a49f1   (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x77555a24 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
    Address = 0x75647a8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
    Address = 0x16be5c5  (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x16bded6  (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x16be5c5  (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x16bded6  (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x16bdf61  (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Address = 0x546e01   (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]
    Extra notes: In DX9 Mode, I can get to the editor and mill around in my level for a bit, but closing the PIE window causes a crash. The only thing I changed in code before this happened was altering where a decal spawns, and I have since unsuccessfully tried to start up the editor again with that code removed.

    Any ideas?

    #2
    Ok, so as a last resort I moved the .upk file 'Local-Shader-blahblah-SM5' to my desktop, as it was the last thing showing on the UDK startup splash, waited for shaders to recompile, and it seems to work for now.

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