My UDK crashes on load, I stated getting blue screen of death prior to this happening then after a reboot I tried to launch UDK and now it crashes. This has happened to me in the past and the only way I fixed it was to re-install windows! I don't want to have to do that again and shouldn't think I would need to... please help!
Here is my Log file:
Log: Log file open, 09/23/13 22:02:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2013-07\Binaries\Win64\
[0000.32] Init: Computer: ******
[0000.32] Init: User: *****
[0000.32] Init: CPU Page size=4096, Processors=4
[0000.32] Init: High frequency timer resolution =3.420576 MHz
[0000.32] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=8192.0GB
[0000.32] Log: Steam Client API Disabled!
[0000.35] Init: WinSock: I am ******
[0000.35] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.35] Init: Object subsystem initialized
[0000.37] Log: SystemSettings based on: SystemSettings
[0000.37] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660
[0000.37] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
[0000.45] Log: Shader platform (RHI): PC-D3D-SM3
[0000.53] Log: PhysX GPU Support: DISABLED
[0000.53] Init: Initializing FaceFX...
[0000.53] Init: FaceFX 1.7.4 initialized.
[0001.95] Init: Finished loading startup packages in 1.10 seconds
[0001.96] Log: 82464 objects as part of root set at end of initial load.
[0001.96] Log: 0 out of 0 bytes used by permanent object pool.
[0002.55] Log: Supported Consoles:
[0002.55] Log: IPhone
[0002.55] Log: Mac
[0002.55] Log: PC
[0002.55] Log: Initializing Engine...
[0002.60] Log: Encountered missing default brush - spawning new one
[0002.60] Init: UEngine initialized
[0002.60] Log: Primary PhysX scene will be in software.
[0002.60] Log: Creating Primary PhysX Scene.
[0002.61] Init: Transaction tracking system initialized
[0002.61] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0002.61] Log: Can't find edit package 'OnlineSubsystemLive'
[0002.90] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0002.93] Init: XAudio2Device initialized.
[0002.96] Init: Client initialized
[0002.96] Init: Editor engine initialized
[0003.01] Log: Initializing Engine Completed
[0003.01] Log: >>>>>>>>>>>>>> Initial startup: 3.01s <<<<<<<<<<<<<<<
[0003.05] Cmd: MODE MAPEXT=udk
[0003.12] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0006.40] Log: === Critical error: ===
Fatal error!
Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xedff8a05 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xedffb086 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xe7ba58a5 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6f96100 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x1e1b35 (filename not found)
Address = 0x75dc10 (filename not found)
Address = 0x75de48 (filename not found)
Address = 0x4c87fe8 (filename not found)
Address = 0xe6f51a9d (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6f5197a (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6fbe3cc (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x75da78 (filename not found)
Address = 0x4a45000 (filename not found)
Address = 0xe6f7fd32 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x1e152a (filename not found)
Address = 0x4a45000 (filename not found)
Address = 0x49fe560 (filename not found)
Address = 0x75dc10 (filename not found)
Address = 0x1 (filename not found)
Address = 0x75db60 (filename not found)
Address = 0xa3a8eb39 (filename not found)
Address = 0xa3a8eb39 (filename not found)
System.FormatException error in mscorlib:
Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at MGameAssetJournalBase.CreateJournalEntryFromString (String Text, List`1 AllClassNames, MGameAssetJournalEntry& OutJournalEntry, Boolean bFilterBranchAndGame)
at MGameAssetJournalFile.QueryJournalEntries(List`1& OutJournalEntries, Boolean bFilterBranchAndGame)
at FGameAssetDatabase.LoadJournalData(FGameAssetDatab ase* , String RestrictUserName, ValueType IgnoreServerEntriesAsOldAs, ValueType DeleteServerEntriesOlderThan, Boolean bIsAuthoritative, List`1* OutDatabaseIndicesToDelete)
at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
at FGameAssetDatabase.JournalUpdate()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
Here is my Log file:
Log: Log file open, 09/23/13 22:02:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2013-07\Binaries\Win64\
[0000.32] Init: Computer: ******
[0000.32] Init: User: *****
[0000.32] Init: CPU Page size=4096, Processors=4
[0000.32] Init: High frequency timer resolution =3.420576 MHz
[0000.32] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=8192.0GB
[0000.32] Log: Steam Client API Disabled!
[0000.35] Init: WinSock: I am ******
[0000.35] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.35] Init: Object subsystem initialized
[0000.37] Log: SystemSettings based on: SystemSettings
[0000.37] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660
[0000.37] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
[0000.45] Log: Shader platform (RHI): PC-D3D-SM3
[0000.53] Log: PhysX GPU Support: DISABLED
[0000.53] Init: Initializing FaceFX...
[0000.53] Init: FaceFX 1.7.4 initialized.
[0001.95] Init: Finished loading startup packages in 1.10 seconds
[0001.96] Log: 82464 objects as part of root set at end of initial load.
[0001.96] Log: 0 out of 0 bytes used by permanent object pool.
[0002.55] Log: Supported Consoles:
[0002.55] Log: IPhone
[0002.55] Log: Mac
[0002.55] Log: PC
[0002.55] Log: Initializing Engine...
[0002.60] Log: Encountered missing default brush - spawning new one
[0002.60] Init: UEngine initialized
[0002.60] Log: Primary PhysX scene will be in software.
[0002.60] Log: Creating Primary PhysX Scene.
[0002.61] Init: Transaction tracking system initialized
[0002.61] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0002.61] Log: Can't find edit package 'OnlineSubsystemLive'
[0002.90] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0002.93] Init: XAudio2Device initialized.
[0002.96] Init: Client initialized
[0002.96] Init: Editor engine initialized
[0003.01] Log: Initializing Engine Completed
[0003.01] Log: >>>>>>>>>>>>>> Initial startup: 3.01s <<<<<<<<<<<<<<<
[0003.05] Cmd: MODE MAPEXT=udk
[0003.12] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0006.40] Log: === Critical error: ===
Fatal error!
Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xedff8a05 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xedffb086 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
Address = 0xe7ba58a5 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6f96100 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x1e1b35 (filename not found)
Address = 0x75dc10 (filename not found)
Address = 0x75de48 (filename not found)
Address = 0x4c87fe8 (filename not found)
Address = 0xe6f51a9d (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6f5197a (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0xe6fbe3cc (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x75da78 (filename not found)
Address = 0x4a45000 (filename not found)
Address = 0xe6f7fd32 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
Address = 0x1e152a (filename not found)
Address = 0x4a45000 (filename not found)
Address = 0x49fe560 (filename not found)
Address = 0x75dc10 (filename not found)
Address = 0x1 (filename not found)
Address = 0x75db60 (filename not found)
Address = 0xa3a8eb39 (filename not found)
Address = 0xa3a8eb39 (filename not found)
System.FormatException error in mscorlib:
Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at MGameAssetJournalBase.CreateJournalEntryFromString (String Text, List`1 AllClassNames, MGameAssetJournalEntry& OutJournalEntry, Boolean bFilterBranchAndGame)
at MGameAssetJournalFile.QueryJournalEntries(List`1& OutJournalEntries, Boolean bFilterBranchAndGame)
at FGameAssetDatabase.LoadJournalData(FGameAssetDatab ase* , String RestrictUserName, ValueType IgnoreServerEntriesAsOldAs, ValueType DeleteServerEntriesOlderThan, Boolean bIsAuthoritative, List`1* OutDatabaseIndicesToDelete)
at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
at FGameAssetDatabase.JournalUpdate()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
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