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Crash on start up - log included. Please help!!

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    Crash on start up - log included. Please help!!

    My UDK crashes on load, I stated getting blue screen of death prior to this happening then after a reboot I tried to launch UDK and now it crashes. This has happened to me in the past and the only way I fixed it was to re-install windows! I don't want to have to do that again and shouldn't think I would need to... please help!

    Here is my Log file:



    Log: Log file open, 09/23/13 22:02:56
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10907
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jul 1 2013 15:03:50
    Init: Changelist: 1715227
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2013-07\Binaries\Win64\
    [0000.32] Init: Computer: ******
    [0000.32] Init: User: *****
    [0000.32] Init: CPU Page size=4096, Processors=4
    [0000.32] Init: High frequency timer resolution =3.420576 MHz
    [0000.32] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=8192.0GB
    [0000.32] Log: Steam Client API Disabled!
    [0000.35] Init: WinSock: I am ******
    [0000.35] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.35] Init: Object subsystem initialized
    [0000.37] Log: SystemSettings based on: SystemSettings
    [0000.37] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660
    [0000.37] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
    [0000.45] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.53] Log: PhysX GPU Support: DISABLED
    [0000.53] Init: Initializing FaceFX...
    [0000.53] Init: FaceFX 1.7.4 initialized.
    [0001.95] Init: Finished loading startup packages in 1.10 seconds
    [0001.96] Log: 82464 objects as part of root set at end of initial load.
    [0001.96] Log: 0 out of 0 bytes used by permanent object pool.
    [0002.55] Log: Supported Consoles:
    [0002.55] Log: IPhone
    [0002.55] Log: Mac
    [0002.55] Log: PC
    [0002.55] Log: Initializing Engine...
    [0002.60] Log: Encountered missing default brush - spawning new one
    [0002.60] Init: UEngine initialized
    [0002.60] Log: Primary PhysX scene will be in software.
    [0002.60] Log: Creating Primary PhysX Scene.
    [0002.61] Init: Transaction tracking system initialized
    [0002.61] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0002.61] Log: Can't find edit package 'OnlineSubsystemLive'
    [0002.90] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0002.93] Init: XAudio2Device initialized.
    [0002.96] Init: Client initialized
    [0002.96] Init: Editor engine initialized
    [0003.01] Log: Initializing Engine Completed
    [0003.01] Log: >>>>>>>>>>>>>> Initial startup: 3.01s <<<<<<<<<<<<<<<
    [0003.05] Cmd: MODE MAPEXT=udk
    [0003.12] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0006.40] Log: === Critical error: ===
    Fatal error!

    Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
    Address = 0xedff8a05 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xedffb086 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xe7ba58a5 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0xe6f96100 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0x1e1b35 (filename not found)
    Address = 0x75dc10 (filename not found)
    Address = 0x75de48 (filename not found)
    Address = 0x4c87fe8 (filename not found)
    Address = 0xe6f51a9d (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0xe6f5197a (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0xe6fbe3cc (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0x75da78 (filename not found)
    Address = 0x4a45000 (filename not found)
    Address = 0xe6f7fd32 (filename not found) [in C:\Windows\assembly\NativeImages_v4.0.30319_64\msc orlib\c3ccaefeec18882381ff38ee94ddeec8\mscorlib.ni .dll]
    Address = 0x1e152a (filename not found)
    Address = 0x4a45000 (filename not found)
    Address = 0x49fe560 (filename not found)
    Address = 0x75dc10 (filename not found)
    Address = 0x1 (filename not found)
    Address = 0x75db60 (filename not found)
    Address = 0xa3a8eb39 (filename not found)
    Address = 0xa3a8eb39 (filename not found)
    System.FormatException error in mscorlib:

    Input string was not in a correct format.

    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
    at MGameAssetJournalBase.CreateJournalEntryFromString (String Text, List`1 AllClassNames, MGameAssetJournalEntry& OutJournalEntry, Boolean bFilterBranchAndGame)
    at MGameAssetJournalFile.QueryJournalEntries(List`1& OutJournalEntries, Boolean bFilterBranchAndGame)
    at FGameAssetDatabase.LoadJournalData(FGameAssetDatab ase* , String RestrictUserName, ValueType IgnoreServerEntriesAsOldAs, ValueType DeleteServerEntriesOlderThan, Boolean bIsAuthoritative, List`1* OutDatabaseIndicesToDelete)
    at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
    at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
    at FGameAssetDatabase.JournalUpdate()
    at FGameAssetDatabase.CheckJournalAlarm()
    at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

    #2
    Is your .NET version up to date?

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