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    brush far from object

    My brush shows up really far from where It places my objects ex a static mesh. (See Pic) How do I fix this.
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    #2
    Brushes aren't related to static meshes.

    What are you trying to do?

    Edit: Oh, you mean the pivot point? The pivot point is defined by where the mesh is in relation to 0,0,0 in your modeling program. The pivot point of meshes already in UDK isn't an error, that's just how epic made them.

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      #3
      YES the pivot point what is used to move the static mesh.

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