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Packages is not marked as unsaved (*) when changed during gameplay

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    Packages is not marked as unsaved (*) when changed during gameplay

    Hello, I found one troublesome issue. When I change archetype during gameplay and end game, package is not marked as unsaved and UDK will not ask to save package when I am closing editor. Manual save works without problem.

    #2
    That is as expected, you cannot modify packages normally outside the editor. What you need to do is to save the values, load them and apply them each time manually, using any save system.

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      #3
      Manual package save works perfectly so using save system is not needed. I am working on some tools for designers based on archetypes so It will be nice to have this "unsaved data" warning there. It will not be part of game - It will be accessible only in PIE.

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