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PhysX Particles have a delayed spawn?

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    PhysX Particles have a delayed spawn?

    For some reason using PhysX Sprite/Mesh data in a particle system can cause the emitter to re-trigger for no reason, and the emitter is delayed compared to the rest of the particle system.

    This doesn't occur in Cascad's preview window, or even in the viewport, but it does when playing in the editor.
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