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    Windows 8 Failed to load 'Class None.': Failed to find object 'Class None.'

    I keep crashing in UDK with windows 8 when I load assets to a map I receive the message "Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'". Has anyone had the same issue? MY nvidia drivers are updated, the OS is updated, I removed and re installed. Same issue is repeatable. If I have to go back to W7 I can. Edited- I also uninstalled nvidia drivers\software, restarted PC, ran cc cleaner.

    Log: Log file open, 06/11/13 21:35:57
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10900
    Init: Epic Internal: 0
    Init: Compiled (64-bit)
    Init: Changelist: 1537896
    Init: Command line:
    Init: Base directory: C:\UDK\UDK-2013-02\Binaries\Win64\
    [0000.58] Init: Computer:
    [0000.58] Init: User:
    [0000.58] Init: CPU Page size=4096, Processors=6
    [0000.58] Init: High frequency timer resolution =3.139380 MHz
    [0000.58] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=32.0GB Virtual=8192.0GB
    [0000.58] Log: Steam Client API initialized 0
    [0000.58] Log: Steam Game Server API initialized 0
    [0000.74] Init: WinSock: I am Astral-D1 (192.168.1.134:0)
    [0000.74] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.74] Init: Object subsystem initialized
    [0000.78] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti
    [0000.78] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
    [0000.79] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0000.79] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
    [0000.82] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.04] Log: PhysX GPU Support: DISABLED
    [0001.05] Init: Initializing FaceFX...
    [0001.05] Init: FaceFX 1.7.4 initialized.
    [0001.08] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
    [0002.77] Init: Finished loading startup packages in 1.55 seconds
    [0002.79] Log: 73615 objects as part of root set at end of initial load.
    [0002.79] Log: 0 out of 0 bytes used by permanent object pool.
    [0002.79] Log: Initializing Engine...
    [0002.83] Init: UEngine initialized
    [0002.87] Init: XAudio2Device initialized.
    [0002.93] Init: Client initialized
    [0003.67] Log: Steam Client API is unavailable
    [0003.71] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0003.72] Warning: Warning, Failed to find object 'Class None.'
    [0003.74] Log: LoadMap: UDKFrontEndMap?Name=Player?Team=255
    [0004.00] Log: Game class is 'UTEntryGame'
    [0004.02] Log: Primary PhysX scene will be in software.
    [0004.02] Log: Creating Primary PhysX Scene.
    [0004.02] Log: Bringing World udkfrontendmap.TheWorld up for play (0) at 2013.06.11-21.36.01
    [0004.03] Log: Bringing up level for play took: 0.014508
    [0004.03] ScriptWarning: Accessed None 'Profile'
    UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlay erData_0
    Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange: 0134
    [0004.03] ScriptWarning: Accessed None 'Profile'
    UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlay erData_0
    Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange: 0168
    [0004.03] Log: ########### Finished loading level: 0.289828 seconds
    [0004.03] Init: Game engine initialized
    [0004.03] Log: Initializing Engine Completed
    [0009.76] Log: >>>>>>>>>>>>>> Initial startup: 9.76s <<<<<<<<<<<<<<<
    [0025.84] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: rollOut
    [0027.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: rollOut
    [0028.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: rollOut
    [0029.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: rollOut
    [0032.03] ScriptLog: UTUIFrontEnd: Starting Game...open DM-Deck?game=UTGame.UTDeathmatch?MaxPlayers=16?MinNet Players=0?SteamServerId=?NumPublicConnections=16?N umPrivateConnections=0?NumOpenPublicConnections=0? NumOpenPrivateConnections=0?bShouldAdvertise=True? bIsLanMatch=False?bUsesStats=True?bAllowJoinInProg ress=True?bAllowInvites=True?bUsesPresence=True?bA llowJoinViaPresence=True?bAllowJoinViaPresenceFrie ndsOnly=False?bUsesArbitration=False?bAntiCheatPro tected=False?bIsDedicated=False?OwningPlayerName=? PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoS ession?GameMode=0?Difficulty=2?PureServer=1?Locked Server=0?Campaign=0?ForceRespawn=0?CustomMapName=? CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDe scription=?NumPlay=6?name=Player
    [0032.04] Log: LoadMap: DM-Deck?name=Player?Team=255?game=UTGame.UTDeathmatch ?MaxPlayers=16?MinNetPlayers=0?SteamServerId=?NumP ublicConnections=16?NumPrivateConnections=0?NumOpe nPublicConnections=0?NumOpenPrivateConnections=0?b ShouldAdvertise=True?bIsLanMatch=False?bUsesStats= True?bAllowJoinInProgress=True?bAllowInvites=True? bUsesPresence=True?bAllowJoinViaPresence=True?bAll owJoinViaPresenceFriendsOnly=False?bUsesArbitratio n=False?bAntiCheatProtected=False?bIsDedicated=Fal se?OwningPlayerName=?PingInMs=0?MatchQuality=0.000 000?GameState=OGS_NoSession?GameMode=0?Difficulty= 2?PureServer=1?LockedServer=0?Campaign=0?ForceResp awn=0?CustomMapName=?CustomGameMode=?GoalScore=20? TimeLimit=20?ServerDescription=?NumPlay=6
    [0032.05] Log: --- LOADING MOVIE START ---
    [0032.09] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
    OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
    Function OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s:ClearReadProfileSettingsCompleteDelegate:00FE
    [0034.41] Log: Game class is 'UTDeathmatch'
    [0034.46] Log: Primary PhysX scene will be in software.
    [0034.46] Log: Creating Primary PhysX Scene.
    [0034.52] Log: Bringing World DM-Deck.TheWorld up for play (0) at 2013.06.11-21.36.31
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0034.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    [0034.56] Log: Bringing up level for play took: 0.152550
    [0034.57] ScriptWarning: Accessed None 'Profile'
    UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlay erData_1
    Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange: 0134
    [0034.57] ScriptWarning: Accessed None 'Profile'
    UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlay erData_1
    Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange: 0168
    [0034.58] Log: ########### Finished loading level: 2.537734 seconds
    [0035.67] Log: --- LOADING MOVIE TIME: 3.61 sec ---
    [0040.56] Error: Can't start an online game that hasn't been created
    [0040.56] ScriptLog: START MATCH
    [0040.56] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
    [0051.07] Log: PhysRigidBodyOutOfWorldCheck: UTPawn_3 -> StaticMeshActor_1013
    [0051.08] Log: PhysRigidBodyOutOfWorldCheck: UTPawn_3 -> StaticMeshActor_1013
    [0051.10] Log: PhysRigidBodyOutOfWorldCheck: UTPawn_3 -> StaticMeshActor_1013
    [0051.11] Log: PhysRigidBodyOutOfWorldCheck: UTPawn_3 -> StaticMeshActor_1013
    [0051.13] Log: PhysRigidBodyOutOfWorldCheck: UTPawn_3 -> StaticMeshActor_1013
    [0056.53] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0057.50] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0058.47] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0059.43] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0060.40] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0061.37] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0062.34] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0063.29] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0064.26] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0065.23] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0066.19] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0067.16] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0068.13] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0069.10] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0070.06] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0071.03] ScriptLog: UTAchievements: Failed to read online achievement stats
    [0071.03] ScriptLog: UTAchievements: Failed to read achievement stats from online subsystem
    [0301.21] DevSpawn: SpawnActor failed because of collision at the spawn location [X=1326.139 Y=1140.516 Z=-1264.444] for [UTDroppedPickup]
    [0392.30] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
    [0392.30] ScriptLog: ------ QUIT TO MAIN MENU --------
    [0392.30] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
    [0392.30] ScriptLog: ------ QUIT TO MAIN MENU --------
    [0392.30] Log: Failed; returning to Entry
    [0392.43] Log: LoadMap: UDKFrontEndMap?closed?name=Player?Team=255
    [0392.44] Log: --- LOADING MOVIE START ---
    [0392.49] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
    OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
    Function OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s:ClearReadProfileSettingsCompleteDelegate:00FE
    [0392.50] Log: UPhysicsAssetInstance::InitInstance : No RBPhysScene: UTPawn_79
    [0392.80] Log: Game class is 'UTEntryGame'
    [0392.81] Log: Primary PhysX scene will be in software.
    [0392.81] Log: Creating Primary PhysX Scene.
    [0392.82] Log: Bringing World udkfrontendmap.TheWorld up for play (0) at 2013.06.11-21.42.30
    [0392.82] Log: Bringing up level for play took: 0.013658
    [0392.82] ScriptWarning: Accessed None 'Profile'

    #2
    The class'None' warnings happen for everyone, they're not the problem.

    Comment


      #3
      Have you stareted UDK with admin rights?

      With load assets into the level you mean that this happens when you drag and drop assets into your level?

      Comment


        #4
        TY guys for your response. I do run it with admin rights. I believe I have an OS issue because it happens in the terrain editor as well. It is a good excuse for me to head back to Windows 7 from a development perspective It is also time to wipe that drive, will update .

        Comment

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