We have recently released DWD in the app store and we are extremely happy about that but... Already some peeps have made comments on an issue that we were not able to fix as we think it requires a fix in engine.
We decided we couldn't spend any more time and had to let it go even though we knew about the problem, we could do nothing to fix it.
Our specific issue is that when you kill one of our enemies (using mobile crowd system) and they have entered into a behaviour they will not trigger an anim event when they are killed.
This gives the impression that enemies are 'vanishing' because the death fx is not being triggered when they are killed. It's not a game breaker, but it is very noticeable and players get distracted.
Enemies that are moving between destinations work fine (death anim notify works and triggers associated events).
We would be very happy if this problem could be fixed allowing us to update our game to remove this 'bug', and give us confidence moving on with our next title.
We decided we couldn't spend any more time and had to let it go even though we knew about the problem, we could do nothing to fix it.
Our specific issue is that when you kill one of our enemies (using mobile crowd system) and they have entered into a behaviour they will not trigger an anim event when they are killed.
This gives the impression that enemies are 'vanishing' because the death fx is not being triggered when they are killed. It's not a game breaker, but it is very noticeable and players get distracted.
Enemies that are moving between destinations work fine (death anim notify works and triggers associated events).
We would be very happy if this problem could be fixed allowing us to update our game to remove this 'bug', and give us confidence moving on with our next title.