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Editor crashes onload unless I load it from Unreal Front End

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    Editor crashes onload unless I load it from Unreal Front End

    Cant remember when this began but it was a few days ago.

    UDK loads fine from Front End

    But when i load it from the shortcut in the start menu, it crashes just after the content browser has been rendered

    #2
    - check your log for errors when you start the editor with the shortcut
    - start it with admin rights
    - do you have 32 or 64 bit?

    Comment


      #3
      ah interesting... 64bit from start menu.. 32 bit from Front End
      it should be 64

      log :
      Code:
      [0004.69] Log: >>>>>>>>>>>>>> Initial startup: 4.69s <<<<<<<<<<<<<<<
      [0004.73] Cmd: MODE MAPEXT=udk
      [0004.81] SourceControl: Source Control disabled in UDKEditorUserSettings.ini.  [SourceControl] has Disabled=True
      [0006.97] Log: TIMER ALL OF INIT : [6.567020]
      [0009.90] Log: === Critical error: ===
      Fatal error!
      
      Address = 0x3fc7cf6b (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
      Address = 0x40db9412 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
      Address = 0x40e0085a (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
      Address = 0xf3c019c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
      Address = 0x370e01   (filename not found) 
      Address = 0x45a08d8  (filename not found) 
      Address = 0x4cb8050  (filename not found) 
      Address = 0x4cb8050  (filename not found)

      Comment


        #4
        Just create a shorcut to your 32 bit binary, which is located in Binaries/Win32, open it's properties and add "editor" to the end of the target path line. I realised that I had also run my UDK with 32 bit on a 64 bit windows ^^

        Comment


          #5
          but surely I want to build my levels in 64 UDK ?
          it used to work..............

          Comment

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