Hi i have several version of UDK installed . They have all been fine. Windows wanted an update, now the UDK game, editor and Frontend all crash immediately. heres the log info from launching the 64bit editor. Any clues how to fix, stupidly i did not make a restore point before i installed the windows update.
Log: Log file open, 05/24/13 19:26:30
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10900
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 18 2013 19:26:12
Init: Changelist: 1537896
Init: Command line:
Init: Base directory: D:\UDK\UDK-2013-02\Binaries\Win64\
[0000.26] Init: Computer: BIGASSPC
[0000.26] Init: User: foo
[0000.26] Init: CPU Page size=4096, Processors=8
[0000.26] Init: High frequency timer resolution =2.740625 MHz
[0000.26] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
[0000.26] Log: Steam Client API initialized 0
[0000.26] Log: Steam Game Server API initialized 0
[0000.29] Init: WinSock: I am BigAssPc (192.168.1.88:0)
[0000.29] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.29] Init: Object subsystem initialized
[0000.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 480
[0000.32] Log: Adapter has 1488MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory
[0000.35] Log: Found D3D11 adapter 1: NVIDIA GeForce GTX 480
[0000.35] Log: Adapter has 1488MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory
[0000.43] Log: Shader platform (RHI): PC-D3D-SM5
[0000.63] Log: PhysX GPU Support: DISABLED
[0000.64] Init: Initializing FaceFX...
[0000.64] Init: FaceFX 1.7.4 initialized.
[0000.65] Init: XAudio2 using 'Speakers (ASUS Xonar DX Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0004.48] Exit: Preparing to exit.
[0004.48] Exit: Object subsystem successfully closed.
[0004.48] Log: Shutting down FaceFX...
[0004.48] Log: FaceFX shutdown.
[0004.50] Exit: Exiting.
[0004.50] Log: Log file closed, 05/24/13 19:26:35
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10900
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 18 2013 19:26:12
Init: Changelist: 1537896
Init: Command line:
Init: Base directory: D:\UDK\UDK-2013-02\Binaries\Win64\
[0000.26] Init: Computer: BIGASSPC
[0000.26] Init: User: foo
[0000.26] Init: CPU Page size=4096, Processors=8
[0000.26] Init: High frequency timer resolution =2.740625 MHz
[0000.26] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
[0000.26] Log: Steam Client API initialized 0
[0000.26] Log: Steam Game Server API initialized 0
[0000.29] Init: WinSock: I am BigAssPc (192.168.1.88:0)
[0000.29] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.29] Init: Object subsystem initialized
[0000.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 480
[0000.32] Log: Adapter has 1488MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory
[0000.35] Log: Found D3D11 adapter 1: NVIDIA GeForce GTX 480
[0000.35] Log: Adapter has 1488MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory
[0000.43] Log: Shader platform (RHI): PC-D3D-SM5
[0000.63] Log: PhysX GPU Support: DISABLED
[0000.64] Init: Initializing FaceFX...
[0000.64] Init: FaceFX 1.7.4 initialized.
[0000.65] Init: XAudio2 using 'Speakers (ASUS Xonar DX Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0004.48] Exit: Preparing to exit.
[0004.48] Exit: Object subsystem successfully closed.
[0004.48] Log: Shutting down FaceFX...
[0004.48] Log: FaceFX shutdown.
[0004.50] Exit: Exiting.
[0004.50] Log: Log file closed, 05/24/13 19:26:35
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