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Animtree node "UDKAnimBlendByIdle" doesn't work well with root motion enabled

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    Animtree node "UDKAnimBlendByIdle" doesn't work well with root motion enabled

    Greetings,

    I came to know that UDKAnimBlendByIdle never blends to the Idle state, and just keeps being switched on the "Moving" input. I went for another alternative using AnimNodeBlendBySpeed, then I had to do replication work for it, and everything works fine.

    So I just thought to bring this up and make it known. Thanks!
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