Hey all!
So I am trying to install a sample .udk map on my iPad mini/iPhone 4 via "Install on iOS" button in UDK. It gives me an error:
---------------------------------------------
Running CookerSync UDKGame -p IPhone -nd...
Warning: Using default tag set: ConsoleSync
Error: Could not load target platform 'IPhone'
Error: Platform 'IPhone' is not a valid platform!
Program exited with return code 1
--------------------------------------------
I tried to use Unreal Frontend to deploy the .udk map to either of the iOS devices and it was successful. However when I launch the application on the iOS device it crashes right after the UDK animated logo startup screen on both the devices.
Please help. I am unable to understand what's wrong. I have re-installed UDK million times. I am using Alienware m14x with 12GB RAM and enough HDD.
Thank you.
So I am trying to install a sample .udk map on my iPad mini/iPhone 4 via "Install on iOS" button in UDK. It gives me an error:
---------------------------------------------
Running CookerSync UDKGame -p IPhone -nd...
Warning: Using default tag set: ConsoleSync
Error: Could not load target platform 'IPhone'
Error: Platform 'IPhone' is not a valid platform!
Program exited with return code 1
--------------------------------------------
I tried to use Unreal Frontend to deploy the .udk map to either of the iOS devices and it was successful. However when I launch the application on the iOS device it crashes right after the UDK animated logo startup screen on both the devices.
Please help. I am unable to understand what's wrong. I have re-installed UDK million times. I am using Alienware m14x with 12GB RAM and enough HDD.
Thank you.