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Maya to UDK mesh problem

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    Maya to UDK mesh problem

    Hi if anybody can help me out i export from maya as an fbx file. I've baked the animation and not. Both ways the geo on two of the hands stretch

    Click image for larger version

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    Thanks!

    #2
    and I have tried another way too, which is import as skeletal mesh without animation, then create a set, then import the same fbx again as animation

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