Im working with a split screen that dynamically splits then unsplits.
my problem is as i go from 2 screens to 1 there is a frame rendered from cam 1 that flashes across the whole screen before we return to the single cam

im handling my split screen logic inside the viewportclient and im just setting player1's cam at X,Y location with X,Y size, then doing the same with player2.

has anyone else experienced this while working with 2 cams/split screen ?

im curious if it's an engine thing as I noticed it does not like trying to draw two viewports at the same location