This would have been MUCH easier to debug if the editor didn't allow both incompatible options to be set and even go so far as to work as desired for a short time before breaking.
It would have been really really nice to have been greeted by a disabled uneditable checkbox on the light environment when at some point I carelessly marked the static lighting channel rather than having the editor allow me to check the box, then proceed to work as I had expected it to for quite some time before just randomly unchecking the option in the background without any notice or announcement of any kind. The delay in manifestation of the error made it incredibly difficult to assert what went wrong. I was lucky to even notice that the light environment component "Enabled" checkbox had been unchecked to begin with because why would I expect it to have been.
So if any developers out there ever read this... please fix this bug

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