Any quality of light map bake, I get the following results on my cylinder static mesh. It's a 24 sided cylinder, nothing else. UV2 done in max with no overlaps. If you look closely, it has some resemblance of the floor and environment around it. But it's like the calculation for it just goes bonkers. This is using the latest build, Feb 2013
An interesting note is that I loaded up this same mesh in a year old UDK install I still had, and the light bake was fine!
Lighting Only

Detail Lighting

Lit
An interesting note is that I loaded up this same mesh in a year old UDK install I still had, and the light bake was fine!

Lighting Only

Detail Lighting

Lit

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