So here's the lowdown. I'm running the 2012-10 version of UDK on my laptop at home and I'm running 64-bit Windows Vista Home Premium Service Pack 2. But the UDK editor will not load in 64-bit, instead I have to open the 32-bit version from the Unreal Frontend. Now I only have 4 GBs of RAM (a set of 2 GB cards), so running UDK in 64-bit would be pointless anyway, BUT I cannot get my lightmass to build in my game level. I've tried messing with it and I can get it to build if I de-select the use lightmass checkbox in the build lighting menu, but then it of course looks like poop. When I try to build with the lightmass it starts going then as soon as the SwarmAgent launches I get the error message "missing msvcr100.dll" which ironically is the same message I get when I try running the 64-bit version of UDK editor.
Just to be clear, I've checked to make sure I have all my .NET framework, and this so-called missing msvcr100.dll file exists in my Win32 folder. I also have all the redistributables and all my updates installed.
Could this just be a matter of not having enough memory and even if I upgraded to the maximum of 8 GBs my HP dv7-1175nr can hold, would that be enough? I would rather invest in a new tower than upgrade my old laptop. Does anyone have any ideas? Thanks in advance.
Oh, and here's the launch.log:
Just to be clear, I've checked to make sure I have all my .NET framework, and this so-called missing msvcr100.dll file exists in my Win32 folder. I also have all the redistributables and all my updates installed.
Could this just be a matter of not having enough memory and even if I upgraded to the maximum of 8 GBs my HP dv7-1175nr can hold, would that be enough? I would rather invest in a new tower than upgrade my old laptop. Does anyone have any ideas? Thanks in advance.
Oh, and here's the launch.log:
[0208.47] Log: Creating Primary PhysX Scene.
[0208.50] Log: Finished looking for orphan Actors (0.034 secs)
[0208.53] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0263.01] Cmd: GROUPS UNGROUP
[0279.03] Cmd: MODE WIDGETMODECYCLE
[0280.29] Cmd: MODE WIDGETMODECYCLE
[0281.81] Cmd: MODE WIDGETMODECYCLE
[0282.85] Cmd: MODE WIDGETMODECYCLE
[0290.99] Cmd: MODE WIDGETMODECYCLE
[0291.84] Cmd: MODE WIDGETMODECYCLE
[0311.30] Cmd: TRANSACTION UNDO
[0311.30] Log: Undo Clicking on Actors (context menu)
[0343.36] Cmd: DELETE
[0343.36] Cmd: ACTOR DELETE
[0343.67] Log: Deleted 1 Actors (0.303 secs)
[0354.74] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0355.24] Log: Built Phys StaticMesh Cache: 306.826 ms
[0355.24] Log: COOKEDPHYSICS: 1 TriMeshes (0.597656 KB), 57 Convex Hulls (72.742188 KB) - Total 73.339844 KB
[0358.40] Log: Save=2695.746177
[0358.40] Log: Moving 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32_save.tmp' to 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32.udk'
[0375.82] Log: LIGHTMASS: Quality level is 0
[0375.90] Log: Deterministic lighting is ENABLED
[0375.90] Log: Lighting will be slower to complete...
[0407.60] Log: Running Lightmass w/ Deterministic Lighting ENABLED
[0407.60] Log: Running Lightmass w/ ImmediateImport mode ENABLED
[0407.60] Log: Running Lightmass w/ ImmediateProcess mode ENABLED
[0407.60] Log: Running Lightmass w/ Sorting mode ENABLED
[0407.60] Log: Running Lightmass w/ Mapping paddings ENABLED
[0407.60] Log: Running Lightmass w/ Mapping debug paddings DISABLED
[0407.87] Log: Swarm launching: ..\Win64\UnrealLightmass.exe 1AD44009443C1E8D91E5C5B718CA9E99
[0407.95] Log: LIGHTMASS: Writing scene settings: Quality level 0 (0 in INI)
[0408.57] Log: Swarm will be allowed to distribute this job
[0420.00] Log: Job has failed! Job executable didn't exit cleanly. Exit code: -1073741701
[0466.73] Log: Illumination: 1:30 min (0 ms encoding lightmaps)
[0466.73] Log: Lightmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[0466.73] Log: Shadowmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[0493.94] Log: Start RegenerateProcBuildingTextures (0 buildings)
[0493.94] Log: Finish RegenerateProcBuildingTextures (Took 0.000001 secs)
[0493.95] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
[0494.10] Log: MapCheckForError: Show Errors WorldInfo n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.WorldInfo_0 Maps need lighting rebuilt
[0494.11] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_5 StaticMeshActor_5 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_9 StaticMeshActor_9 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_246 StaticMeshActor_246 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_247 StaticMeshActor_247 : Static mesh actor has NULL StaticMesh property
[0494.13] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_236 StaticMeshActor_236 : Static mesh actor has NULL StaticMesh property
[0495.39] Log: Build time 1:59 min
[0660.36] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0660.64] Log: Built Phys StaticMesh Cache: 275.289 ms
[0660.65] Log: COOKEDPHYSICS: 1 TriMeshes (0.597656 KB), 57 Convex Hulls (72.742188 KB) - Total 73.339844 KB
[0664.54] Log: Save=3338.420246
[0664.54] Log: Moving 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32_save.tmp' to 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32.udk'
[0664.61] Log: Saving Map: n_saad_sunken_city_reflect32
[0666.49] Exit: Preparing to exit.
[0667.15] Exit: Editor shut down
[0667.15] Exit: Transaction tracking system shut down
[0667.49] Exit: Windows client shut down
[0667.56] Exit: XAudio2 Device shut down.
[0667.99] Exit: Object subsystem successfully closed.
[0668.01] Log: Shutting down FaceFX...
[0668.01] Log: FaceFX shutdown.
[0668.09] Exit: Exiting.
[0668.10] Log: Log file closed, 03/22/13 11:31:22
[0208.50] Log: Finished looking for orphan Actors (0.034 secs)
[0208.53] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0263.01] Cmd: GROUPS UNGROUP
[0279.03] Cmd: MODE WIDGETMODECYCLE
[0280.29] Cmd: MODE WIDGETMODECYCLE
[0281.81] Cmd: MODE WIDGETMODECYCLE
[0282.85] Cmd: MODE WIDGETMODECYCLE
[0290.99] Cmd: MODE WIDGETMODECYCLE
[0291.84] Cmd: MODE WIDGETMODECYCLE
[0311.30] Cmd: TRANSACTION UNDO
[0311.30] Log: Undo Clicking on Actors (context menu)
[0343.36] Cmd: DELETE
[0343.36] Cmd: ACTOR DELETE
[0343.67] Log: Deleted 1 Actors (0.303 secs)
[0354.74] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0355.24] Log: Built Phys StaticMesh Cache: 306.826 ms
[0355.24] Log: COOKEDPHYSICS: 1 TriMeshes (0.597656 KB), 57 Convex Hulls (72.742188 KB) - Total 73.339844 KB
[0358.40] Log: Save=2695.746177
[0358.40] Log: Moving 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32_save.tmp' to 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32.udk'
[0375.82] Log: LIGHTMASS: Quality level is 0
[0375.90] Log: Deterministic lighting is ENABLED
[0375.90] Log: Lighting will be slower to complete...
[0407.60] Log: Running Lightmass w/ Deterministic Lighting ENABLED
[0407.60] Log: Running Lightmass w/ ImmediateImport mode ENABLED
[0407.60] Log: Running Lightmass w/ ImmediateProcess mode ENABLED
[0407.60] Log: Running Lightmass w/ Sorting mode ENABLED
[0407.60] Log: Running Lightmass w/ Mapping paddings ENABLED
[0407.60] Log: Running Lightmass w/ Mapping debug paddings DISABLED
[0407.87] Log: Swarm launching: ..\Win64\UnrealLightmass.exe 1AD44009443C1E8D91E5C5B718CA9E99
[0407.95] Log: LIGHTMASS: Writing scene settings: Quality level 0 (0 in INI)
[0408.57] Log: Swarm will be allowed to distribute this job
[0420.00] Log: Job has failed! Job executable didn't exit cleanly. Exit code: -1073741701
[0466.73] Log: Illumination: 1:30 min (0 ms encoding lightmaps)
[0466.73] Log: Lightmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[0466.73] Log: Shadowmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[0493.94] Log: Start RegenerateProcBuildingTextures (0 buildings)
[0493.94] Log: Finish RegenerateProcBuildingTextures (Took 0.000001 secs)
[0493.95] Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
[0494.10] Log: MapCheckForError: Show Errors WorldInfo n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.WorldInfo_0 Maps need lighting rebuilt
[0494.11] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_5 StaticMeshActor_5 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_9 StaticMeshActor_9 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_246 StaticMeshActor_246 : Static mesh actor has NULL StaticMesh property
[0494.12] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_247 StaticMeshActor_247 : Static mesh actor has NULL StaticMesh property
[0494.13] Log: MapCheckForError: Show Warnings StaticMeshActor n_saad_sunken_city_reflect32.TheWorld:PersistentLe vel.StaticMeshActor_236 StaticMeshActor_236 : Static mesh actor has NULL StaticMesh property
[0495.39] Log: Build time 1:59 min
[0660.36] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0660.64] Log: Built Phys StaticMesh Cache: 275.289 ms
[0660.65] Log: COOKEDPHYSICS: 1 TriMeshes (0.597656 KB), 57 Convex Hulls (72.742188 KB) - Total 73.339844 KB
[0664.54] Log: Save=3338.420246
[0664.54] Log: Moving 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32_save.tmp' to 'C:\UDK\UDK-2012-10\UDKGame\Content\Maps\n_saad_sunken_city_reflect 32.udk'
[0664.61] Log: Saving Map: n_saad_sunken_city_reflect32
[0666.49] Exit: Preparing to exit.
[0667.15] Exit: Editor shut down
[0667.15] Exit: Transaction tracking system shut down
[0667.49] Exit: Windows client shut down
[0667.56] Exit: XAudio2 Device shut down.
[0667.99] Exit: Object subsystem successfully closed.
[0668.01] Log: Shutting down FaceFX...
[0668.01] Log: FaceFX shutdown.
[0668.09] Exit: Exiting.
[0668.10] Log: Log file closed, 03/22/13 11:31:22
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