I'm getting this error during the "Lightmass Starting" phase. When I click the button to locate the error, it always points at my KillZ in my World Properties for some reason. Tried changing / defaulting that and it didn't work.
I've been having a lot of issues with Lightmass. Most of the time it's a virtual memory error, so I've been trying to side-step that by not doing any of the things Lightmass doesn't like. I made a lot of progress and I have quite a few static meshes in place (a forest of identical trees) but I started getting the "maps need lighting rebuilt" error for apparently no reason.
I copied my map over to a new file to default the World Properties and Lightmass settings, but still got the same error. I suppose it must be related to the amount of static meshes I have in place. I have exactly 179 SpeedTree actors all hand-placed. At one point I was able to build static lighting, and afterward when I went to build Lightmass, it crashed because of virtual memory, but when I rebooted it, it gave me the "maps need lighting rebuilt" once again, even when selectively building lightmass on only one object.
Anyway, I have a few more things to try out, but any help would be appreciated.
I've been having a lot of issues with Lightmass. Most of the time it's a virtual memory error, so I've been trying to side-step that by not doing any of the things Lightmass doesn't like. I made a lot of progress and I have quite a few static meshes in place (a forest of identical trees) but I started getting the "maps need lighting rebuilt" error for apparently no reason.
I copied my map over to a new file to default the World Properties and Lightmass settings, but still got the same error. I suppose it must be related to the amount of static meshes I have in place. I have exactly 179 SpeedTree actors all hand-placed. At one point I was able to build static lighting, and afterward when I went to build Lightmass, it crashed because of virtual memory, but when I rebooted it, it gave me the "maps need lighting rebuilt" once again, even when selectively building lightmass on only one object.
Anyway, I have a few more things to try out, but any help would be appreciated.
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