Hi!
Its seems that Object.Mobile.MobileBaseTextureTexCoordsSource property support only UV0 channel...
(UDKInstall-2012-11-BETA2)
Same as Object.Mobile.Mobile,Masking.MobileMaskTextureTexC oordsSource ...
Its seems that Object.Mobile.MobileBaseTextureTexCoordsSource property support only UV0 channel...
(UDKInstall-2012-11-BETA2)
Same as Object.Mobile.Mobile,Masking.MobileMaskTextureTexC oordsSource ...