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Content browser crash - 'BUILT WITH UDK has stopped working'

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    Content browser crash - 'BUILT WITH UDK has stopped working'

    Hi all,

    I'm having some issues with the UDK editor.

    I can load the previously created level perfectly. But, when I attempt to click on any of the folders within the content browser I receive the error, 'BUILT WITH UDK has stopped working' followed by the usual Windows program has stopped responding error message, which then returns me to the desktop.

    PC Spec
    Windows 7 Home Premium (x64) Service Pack 1
    2.90 gigahertz Intel Core i5-2310
    NVIDIA GeForce GTS 450
    6GB RAM

    UDK Error Log 1

    Log: Log file open, 11/28/12 22:42:43
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jul 27 2012 15:52:52
    Init: Changelist: 1340247
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2012-07\Binaries\Win64\
    [0000.17] Init: Computer: LEE-ZOO
    [0000.18] Init: User: Lee
    [0000.18] Init: CPU Page size=4096, Processors=4
    [0000.18] Init: High frequency timer resolution =2.825683 MHz
    [0000.18] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
    [0000.18] Log: Steam Client API Disabled!
    [0000.20] Init: WinSock: I am Lee-Zoo (192.168.1.100:0)
    [0000.20] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.21] Init: Object subsystem initialized
    [0000.23] Log: SystemSettings based on: SystemSettings
    [0000.24] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450
    [0000.24] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 2804MB of shared system memory
    [0000.27] Log: Shader platform (RHI): PC-D3D-SM5
    [0000.41] Log: PhysX GPU Support: DISABLED
    [0000.41] Init: Initializing FaceFX...
    [0000.41] Init: FaceFX 1.7.4 initialized.
    [0005.06] Init: Finished loading startup packages in 4.38 seconds
    [0005.07] Log: 81167 objects as part of root set at end of initial load.
    [0005.07] Log: 0 out of 0 bytes used by permanent object pool.
    [0007.19] Log: Supported Consoles:
    [0007.19] Log: IPhone
    [0007.19] Log: Mac
    [0007.19] Log: PC
    [0007.19] Log: Initializing Engine...
    [0007.26] Log: Encountered missing default brush - spawning new one
    [0007.26] Init: UEngine initialized
    [0007.26] Log: Primary PhysX scene will be in software.
    [0007.26] Log: Creating Primary PhysX Scene.
    [0007.27] Init: Transaction tracking system initialized
    [0007.27] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0007.27] Log: Can't find edit package 'OnlineSubsystemLive'
    [0007.70] Init: XAudio2 using 'Speakers (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0007.75] Init: XAudio2Device initialized.
    [0007.79] Log: WinTab initalized successfully.
    [0007.79] Init: Client initialized
    [0007.79] Init: Editor engine initialized
    [0007.87] Log: Initializing Engine Completed
    [0007.87] Log: >>>>>>>>>>>>>> Initial startup: 7.87s <<<<<<<<<<<<<<<
    [0007.93] Cmd: MODE MAPEXT=udk
    [0010.41] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0016.30] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
    [0016.30] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450
    [0016.30] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 2804MB of shared system memory
    [0018.85] Log: Detected 1 GPUs for rendering
    [0018.97] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
    [0019.22] Log: Encountered missing default brush - spawning new one
    [0019.49] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0019.57] Log: -- Checking Building LODs
    [0019.57] Log: Primary PhysX scene will be in software.
    [0019.57] Log: Creating Primary PhysX Scene.
    [0019.58] Log: Finished looking for orphan Actors (0.003 secs)
    [0019.58] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0019.59] Log: TIMER ALL OF INIT : [19.165334]
    [0059.82] Log: === Critical error: ===
    Fatal error!

    Address = 0xfd66caed (filename not found) [in C:\windows\system32\KERNELBASE.dll]
    Address = 0xe2d11c1c (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xe2d11c6a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xe2d11c75 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xfd60ba (filename not found)
    Address = 0x6180fc0 (filename not found)
    Address = 0x81d048 (filename not found)
    Address = 0x81d048 (filename not found)
    System.NullReferenceException error in UnrealEdCSharp:

    Object reference not set to an instance of an object.

    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.GetFo rmattedSharedThumbnailText(String Text, String FontName, Double DesiredFontSize, Int32 BitmapWidth, Int32 BitmapHeight)
    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.Creat eThumbnailForAssetType(String TypeString, Boolean bIsArchetype, Color ThumbColor)
    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.GetTh umbnailForType(String TypeString, Boolean bIsArchetype, Color ThumbColor)
    at ContentBrowser.AssetVisual.UpdateThumbnail(Int32 PreferredSize, Boolean IsAnimating)
    at ContentBrowser.AssetVisual.BindToAsset(AssetItem InAssetItem)
    at ContentBrowser.AssetCanvas.CreateAssetVisual(Asset Item CurAssetItem)
    at ContentBrowser.AssetCanvas.RefreshAssetCanvas()
    at ContentBrowser.AssetCanvas.UpdateAssetCanvas()
    at MContentBrowserControl.Tick()
    at FContentBrowser.Tick(FContentBrowser* , Single DeltaTime)
    at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
    UDK Error Log 2

    Log: Log file open, 11/28/12 23:13:01
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jul 27 2012 15:52:52
    Init: Changelist: 1340247
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2012-07\Binaries\Win64\
    [0000.20] Init: Computer: LEE-ZOO
    [0000.20] Init: User: Lee
    [0000.20] Init: CPU Page size=4096, Processors=4
    [0000.20] Init: High frequency timer resolution =2.825644 MHz
    [0000.20] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
    [0000.20] Log: Steam Client API Disabled!
    [0000.23] Init: WinSock: I am Lee-Zoo (192.168.1.100:0)
    [0000.23] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.23] Init: Object subsystem initialized
    [0000.26] Log: SystemSettings based on: SystemSettings
    [0000.27] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450
    [0000.27] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 2804MB of shared system memory
    [0000.31] Log: Shader platform (RHI): PC-D3D-SM5
    [0000.44] Log: PhysX GPU Support: DISABLED
    [0000.44] Init: Initializing FaceFX...
    [0000.44] Init: FaceFX 1.7.4 initialized.
    [0004.00] Init: Finished loading startup packages in 3.42 seconds
    [0004.00] Log: 81167 objects as part of root set at end of initial load.
    [0004.00] Log: 0 out of 0 bytes used by permanent object pool.
    [0006.11] Log: Supported Consoles:
    [0006.11] Log: IPhone
    [0006.11] Log: Mac
    [0006.11] Log: PC
    [0006.11] Log: Initializing Engine...
    [0006.18] Log: Encountered missing default brush - spawning new one
    [0006.19] Init: UEngine initialized
    [0006.19] Log: Primary PhysX scene will be in software.
    [0006.19] Log: Creating Primary PhysX Scene.
    [0006.19] Init: Transaction tracking system initialized
    [0006.20] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0006.20] Log: Can't find edit package 'OnlineSubsystemLive'
    [0006.61] Init: XAudio2 using 'Speakers (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0006.67] Init: XAudio2Device initialized.
    [0006.71] Log: WinTab initalized successfully.
    [0006.71] Init: Client initialized
    [0006.71] Init: Editor engine initialized
    [0006.79] Log: Initializing Engine Completed
    [0006.79] Log: >>>>>>>>>>>>>> Initial startup: 6.79s <<<<<<<<<<<<<<<
    [0006.85] Cmd: MODE MAPEXT=udk
    [0009.32] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0015.09] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
    [0015.09] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450
    [0015.09] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 2804MB of shared system memory
    [0017.19] Log: Detected 1 GPUs for rendering
    [0017.36] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
    [0017.60] Log: Encountered missing default brush - spawning new one
    [0017.78] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0017.99] Log: -- Checking Building LODs
    [0018.00] Log: Primary PhysX scene will be in software.
    [0018.00] Log: Creating Primary PhysX Scene.
    [0018.00] Log: Finished looking for orphan Actors (0.002 secs)
    [0018.00] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0018.01] Log: TIMER ALL OF INIT : [17.553681]
    [0026.31] Cmd: MAP LOAD FILE="C:\UDK\UDK-2012-07\UDKGame\Content\NefariousStation_Level01.udk" TEMPLATE=0
    [0026.34] Log: Encountered missing default brush - spawning new one
    [0026.83] Log: Missing cached shader map for material DeathGraffitti, quality 0, compiling.
    [0037.85] Log: Missing cached shader map for material Graffitti01, quality 0, compiling.
    [0048.81] Log: Missing cached shader map for material NefariousStation_Material01, quality 0, compiling.
    [0049.33] Log: Missing cached shader map for material NefLogoSpayed, quality 0, comp

    Windows Application Error

    Faulting application name: UDK.exe, version: 1.0.10246.0, time stamp: 0x5012f29c
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x000007ff00ff707a
    Faulting process id: 0x644
    Faulting application start time: 0x01cdcdbde999444f
    Faulting application path: C:\UDK\UDK-2012-07\Binaries\Win64\UDK.exe
    Faulting module path: unknown
    Report Id: 92aae54c-39b1-11e2-a881-1078d2d46097
    I have updated my PC via Windows updater, installed .NET Framework 4.0 and installed DirectX 11. I have also installed all versions of UDK from Feb 2012 to Nov 2012 to see if the problem occurs with those version, but.. I still receive the same errors.

    Any help you guys can give, would be greatly appreciated.

    Thanks

    #2
    New Error Log:

    [0010.62] Log: Finished looking for orphan Actors (0.003 secs)
    [0010.62] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0010.63] Log: TIMER ALL OF INIT : [10.152906]
    [0030.49] Log: === Critical error: ===
    Fatal error!

    Address = 0xfd56caed (filename not found) [in C:\windows\system32\KERNELBASE.dll]
    Address = 0xec891c1c (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xec891c6a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xec891c75 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0x3851aa (filename not found)
    Address = 0x1573b278 (filename not found)
    Address = 0xec6a2d07 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0x38456a (filename not found)
    Address = 0x6317a28 (filename not found)
    Address = 0x6386480 (filename not found)
    Address = 0x5840ec8 (filename not found)
    Address = 0x6386498 (filename not found)
    Address = 0x100 (filename not found)
    Address = 0x100 (filename not found)
    Address = 0x383fe0 (filename not found)
    Address = 0x383fe0 (filename not found)
    System.NullReferenceException error in UnrealEdCSharp:

    Object reference not set to an instance of an object.

    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.GetFo rmattedSharedThumbnailText(String Text, String FontName, Double DesiredFontSize, Int32 BitmapWidth, Int32 BitmapHeight)
    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.Creat eThumbnailForAssetType(String TypeString, Boolean bIsArchetype, Color ThumbColor)
    at UnrealEdCSharp.ContentBrowser.ThumbnailCache.GetTh umbnailForType(String TypeString, Boolean bIsArchetype, Color ThumbColor)
    at ContentBrowser.AssetVisual.UpdateThumbnail(Int32 PreferredSize, Boolean IsAnimating)
    at ContentBrowser.AssetVisual.BindToAsset(AssetItem InAssetItem)
    at ContentBrowser.AssetCanvas.CreateAssetVisual(Asset Item CurAssetItem)
    at ContentBrowser.AssetCanvas.RefreshAssetCanvas()
    at ContentBrowser.AssetCanvas.UpdateAssetCanvas()
    at MContentBrowserControl.Tick()
    at FContentBrowser.Tick(FContentBrowser* , Single DeltaTime)
    at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

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