I just wanted to report that the issue from the previous UDK release with incorrect light maps on foliage still exists in the current UDK build (2012-10)! I'm really disapointed that this was missed over the past threemonths after the July build. It's a pretty huge bug and is easily repoducable. Can anyone over at UDK HQ tell me if this is ever going to be addressed?!

Right now I'm working in the May build of UDK which, I i've just discovered has issues with masked shadows not rendering properly!
Previous threads about this issue:
http://forums.epicgames.com/threads/...liage+lighting
http://forums.epicgames.com/threads/...rrors-July2012
Thanks,
Rob


Right now I'm working in the May build of UDK which, I i've just discovered has issues with masked shadows not rendering properly!
Previous threads about this issue:
http://forums.epicgames.com/threads/...liage+lighting
http://forums.epicgames.com/threads/...rrors-July2012
Thanks,
Rob
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