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Dynamic shadows crushing game on device

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    Dynamic shadows crushing game on device

    Hi, guys. I have run into a crash on iPhone 4S with dynamic shadows! I was transfering game from older UDK version (march if to be exactly) to july. Only one thing that i did while transfering is changing config files (because they moved as NickBullard mentioned before).

    My settings in C:\UDK\U1M1Project\Engine\Config\IPhone\IPhoneSyst emSettings.ini:

    [SystemSettingsIPhone4S]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=False
    ; Bloom (which needs DoF to run the UberPP) works on iOS but is slow
    ;Bloom=TRUE
    ;DepthOfField=TRUE
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.025
    MobileContentScaleFactor=2.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=256

    If set DynamicShadows to True and run game on device it's crushing (if false - game is running).
    No other settings were change from the defaults. One more time - game was working on march UDK. Caster of dynamic shadows is skeletal mesh with ~15.000 tris.

    Here is error log:
    http://imageshack.us/a/img407/7073/d...adowscrush.png
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