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  • replied
    I have found a files that calling that error, but I don't know why. I have a classes for doors (Legend_Door_TwoWay_Switch.uc, Legend_Door_OneWay_Simple_Pull.uc, Legend_Door_OneWay_Simple_Push.uc) parented from Legend_Door.uc
    and if I delete ANY of them, everything works.

    Another discovery. These files have similar DP blocks. Deleting any of the Methods(N) in any class with it's elements will fix that bug. Is it some kind of a limit of objects?

    Code:
    DefaultProperties
    {
    	bCanBeUsed = True
    	UseAction = 13
    	
    	Begin Object Class=Legend_InterAction_SetCoordinates Name=FaceAction0
    		DirectLocation = (X = -70, Y = 0, Z = 0)
    		DirectRotation = (Pitch = 0, Yaw = 0, Roll = 0)
    	End Object
    	
    	Begin Object Class=Legend_InterAction_PlayAnim Name=FaceAction1
    		PlayPawnAnim = True
    		PawnAnimSeqName = Door_Open_Roll
    		PawnBlendIn = 0.2
    		PawnBlendOut = 0.2
    		PawnStartTime = 0.0
    		PlayActorAnim = True
    		ActorAnimSeqName = Roll_Open_Left
    		ActorStartTime = 0.0
    		WaitAnimEndFrom = PawnUser
    		TimerDelay = 0.0
    	End Object
    	
    	
    	Methods(0) = (Actions = (FaceAction0, FaceAction1))
    	
    	
    	Begin Object Class=Legend_InterAction_SetCoordinates Name=BackAction0
    		DirectLocation = (X = 70, Y = 0, Z = 0)
    		DirectRotation = (Pitch = 0, Yaw = 32768, Roll = 0)
    	End Object
    	
    	Begin Object Class=Legend_InterAction_PlayAnim Name=BackAction1
    		PlayPawnAnim = True
    		PawnAnimSeqName = Door_Open_Roll
    		PawnBlendIn = 0.2
    		PawnBlendOut = 0.2
    		PawnStartTime = 0.0
    		PlayActorAnim = True
    		ActorAnimSeqName = Roll_Open_Right
    		ActorStartTime = 0.0
    		WaitAnimEndFrom = PawnUser
    		TimerDelay = 0.0
    	End Object
    	
    	Methods(1) = (Actions = (BackAction0, BackAction1))
    	
    	Begin Object Class=Legend_InterAction_PlayAnim Name=FaceCloseAction0
    		PlayActorAnim = True
    		ActorAnimSeqName = Roll_Close_Left
    		ActorStartTime = 0.0
    		WaitAnimEndFrom = MeshComponent
    	End Object
    	
    	Methods(3) = (Actions = (FaceCloseAction0))
    	
    	/*Begin Object Class=Legend_InterAction_PlayAnim Name=BackCloseAction0
    		PlayActorAnim = True
    		ActorAnimSeqName = Roll_Close_Right
    		ActorStartTime = 0.0
    		WaitAnimEndFrom = MeshComponent
    	End Object
    	
    	Methods(4) = (Actions = (BackCloseAction0))*/                                   // <- fixed. But what's wrong?
    	
    	
    	Begin Object Name=SkeletalMeshComponent
    		SkeletalMesh = SkeletalMesh'Common.Doors.Door_ForestTemple_Roll1'
    		PhysicsAsset = PhysicsAsset'Common.Doors.Door_Roll_Physics'
    		AnimSets(0) = AnimSet'Common.Doors.Door_Anims'
    		Translation = (X = 0, Y = 0, Z = -100)
    	End Object
    	
    	Begin Object Name=CollisionCylinder
    		CollisionRadius = 120.0
    		CollisionHeight = 100.0
    	End Object
    }

    Leave a comment:


  • replied
    You have to delete the legend.u then build
    Udk is full of bug with the cooking system cooking for pcserver does not work and the iOS version is not working http://forums.epicgames.com/threads/...UFFER_COMPLETE
    Also udk is not compatible with windows 8 ( it's autodesk beast that is not working )

    Leave a comment:


  • started a topic Recompile error

    Recompile error

    I can't compile my scripts in 2012-07 beta. This is what I get in Frontend:
    --------------------UDKBase - Release--------------------
    Analyzing...
    Scripts successfully compiled - saving package 'D:\Program Files\UDK\UDK-2012-07\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
    --------------------UTEditor - Release--------------------
    Analyzing...
    Scripts successfully compiled - saving package 'D:\Program Files\UDK\UDK-2012-07\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
    --------------------Legend - Release--------------------
    Analyzing...
    [сен 19, 10:25 ] COMMANDLET 'UDK.exe make -full' FAILED
    And log:
    Code:
    Log: Log file open, 09/19/12 21:49:31
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Jul 27 2012 15:48:20
    Init: Changelist: 1340247
    Init: Command line: make -full
    Init: Base directory: D:\Program Files\UDK\UDK-2012-07\Binaries\Win32\
    [0000.23] Init: Computer: ADMIN-PC
    [0000.23] Init: User: 
    [0000.23] Init: CPU Page size=4096, Processors=2
    [0000.23] Init: High frequency timer resolution =2933.350000 MHz
    [0000.23] Init: Memory total: Physical=3.0GB (3GB approx) Pagefile=10.7GB Virtual=2.0GB
    [0000.23] Log: Steam Client API Disabled!
    [0000.49] Init: WinSock: I am ADMIN-PC (192.168.1.2:0)
    [0000.49] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.49] Init: Object subsystem initialized
    [0000.66] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.74] Log: PhysX GPU Support: DISABLED
    [0000.83] Init: Initializing FaceFX...
    [0000.83] Init: FaceFX 1.7.4 initialized.
    [0000.83] Init: Version: 10246
    [0000.83] Init: Epic Internal: 0
    [0000.83] Init: Compiled (32-bit): Jul 27 2012 15:48:01
    [0000.83] Init: Command line:  -full
    [0000.83] Init: Base directory: D:\Program Files\UDK\UDK-2012-07\Binaries\Win32\
    [0000.83] Init: Character set: Unicode
    [0000.83] Log: Executing Class UnrealEd.MakeCommandlet
    [0000.83] Init: UEngine initialized
    
    ...
    
    [0012.39] Heading: --------------------UTEditor - Release--------------------
    [0012.39] Log: Analyzing...
    [0012.39] Log: Loading global macros for UTEditor
    [0012.40] Log: Success: Compiled 28 line(s), 2 statement(s).
    
    [0012.40] Log: Scripts successfully compiled - saving package 'D:\Program Files\UDK\UDK-2012-07\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
    [0012.55] Log: Save=154.271420
    [0012.55] Log: Moving '..\..\UDKGame\Script\UTEditor_save.tmp' to '..\..\UDKGame\Script\UTEditor.u'
    [0012.59] Heading: --------------------Legend - Release--------------------
    [0012.61] Log: Analyzing...
    [0012.61] Log: Loading global macros for Legend
    [0020.45] Log: === Critical error: ===
    Fatal error!
    
    Address = 0x5d26b0   (filename not found)
    If I run editor and hit yes to rebuild scripts, it crashes when trying to build my package. I tried to build my scripts in previous version, and they compiled without errors. Reinstalling UDK just gave a temporary effect. After two or three builds the crash returned.
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