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UDK won't load map template

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  • replied
    Did you mean this?

    [Debugging]

    ; Set to 1 to enable the fire tuner to connect to the game.
    EnableTuner = 0

    ; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
    Remarks = /R1

    ; Set remark log filename; empty for no remark log
    RemarkLog =

    ; Sets a breakpoint on a specified object allocation order number (debug only).
    CrtBreakAllocNum = 0

    ; Set to 1 to send FRemark output to the tuner
    SendRemarksToTuner = 0

    ; Set to 1 to enable mem tracking when using a mem tracker build
    EnableMemTrackerSystem = 0

    ; Set to 1 to do various embedded memory tracker dumps
    DoMemTrackerDumps = 0

    ; Set to 1 to disable hotloading of objects
    DisableHotLoader = 1

    ; Set to 1 to enable asserts in debug mode
    EnableAsserts = 1

    ; Set to 1 to have loose files override PAK files if the loose file is newer
    LooseFilesOverridePAK = 0

    ; Set to 1 to quiet D3D warning and leak msgs
    D3D Mute = 0

    ; Sub-directory where the game code DLL resides, set to empty string to let the game decide
    GameCoreSubDirectory =

    [User Settings]

    ; Set to 1 to enable threaded submission to D3D11
    Threaded Submission = 1

    ; This is capped at runtime to the number of logical processors
    MaxSimultaneousThreads = 8

    ; Set to 1 to activate the debug panel
    DebugPanel = 0

    ; How close you can get (11.0=default, 4.0=debug zoom)
    Minimum Zoom Level = 11.000000

    ; Whether or not to use screen space terrain overlays
    Use Screen Space Overlay = 1

    ; The currently selected steam language
    SteamLanguage = english

    ; The currently selected language.
    Language = en_US

    ; The currently selected spoken language.
    AudioLanguage = en_US

    ; The URL to the Community Hub.
    CommunityHubUrl = http://civ5.sake.gamespy.com/SakeSto...sServices.asmx

    ; Set to 1 to disable Fall-back Language Support in the Localization System.
    DisableFallbackLanguageSupport = 0

    [MiniMap]

    ; Mini-map width.
    Width = 320

    ; Mini-map height.
    Height = 190

    ; Thickness of camera rectangle, in pixels
    CameraRectThickness = 10.000000

    ; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
    CameraRectThreshold = 1.000000

    ; Extra space, in pixels, to leave on edge of explored region
    ExploredRegionGutter = 20.000000

    ; Alpha value for fog
    FogAlpha = 1.000000

    [DisableSystems]

    ; Set to 1 to disable Terrain system
    Terrain = 0

    ; Set to 1 to disable LandmarkSystem system
    LandmarkSystem = 0

    ; Set to 1 to disable Overlay system
    Overlay = 0

    ; Set to 1 to disable OverlayDebug system
    OverlayDebug = 1

    ; Set to 1 to disable Decal system
    Decal = 0

    ; Set to 1 to disable City system
    City = 0

    ; Set to 1 to disable Unit system
    Unit = 0

    ; Set to 1 to disable Forest system
    Forest = 0

    ; Set to 1 to disable River system
    River = 0

    ; Set to 1 to disable LeaderHead system
    LeaderHead = 0

    ; Set to 1 to disable Audio system
    Audio = 0

    ; Set to 1 to disable Combat system
    Combat = 0

    ; Set to 1 to disable Particle system
    Particle = 0

    ; Set to 1 to disable Projectile system
    Projectile = 0

    ; Set to 1 to disable FOW system
    FOW = 0

    ; Set to 1 to disable FluidFOW system
    FluidFOW = 0

    ; Set to 1 to disable YieldIcons system
    YieldIcons = 0

    ; Set to 1 to disable DistanceFog system
    DistanceFog = 0

    ; Set to 1 to disable StrategicView system
    StrategicView = 0

    ; Set to 1 to disable Minimap system
    Minimap = 0

    ; Set to 1 to disable ColorKeyEdit system
    ColorKeyEdit = 1

    ; Set to 1 to disable Waves system
    Waves = 0

    ; Set to 1 to disable Arrows system
    Arrows = 0

    ; Set to 1 to disable MovementPath system
    MovementPath = 0

    [Debug]

    ; Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode)
    ThreadingMode = 0

    ; Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes
    TargetJobSize = 100

    ; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
    EnableOutOfSyncDebugging = 0

    ; Set App on Auto-Run
    Autorun = 0

    ; Number of turns to autorun before exiting (0 for no limit)
    AutorunTurnLimit = 0

    ; Enable message logging
    MessageLog = 0

    ; Rand event logging bitfield. bit 0 = on/off, bit 1 = log callstacks, bit 2 = log pregame calls, bit 3 = log asynchronous RNGs
    RandLog = 0

    ; Enable synchronization logging
    SynchLog = 0

    ; Enable AI logging
    AILog = 0

    ; Enable Builder AI logging
    BuilderAILog = 0

    ; Enable Serialization logging
    SerializationLog = 0

    ; Enable Tutorial logging
    TutorialLog = 0

    ; Enable Tutorial debug window
    TutorialDebug = 0

    ; Split AI Logging into separate files for each Player & City
    PlayerAndCityAILogSplit = 0

    ; Overwrite old network and message logs
    OverwriteLogs = 1

    ; Enable the logging system
    LoggingEnabled = 0

    ; upload assert logs and crash dumps to the server
    UploadReports = 1

    ; Delete reports after uploading to the server
    MoveReports = 1

    ; Show combat debugging overlays
    CombatDebug = 0

    [TextKey Settings]

    ; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
    Enable markered sounds = 1

    [Audio]

    ; Disable sounds from gamecore (also can set via tuner) (default 0)
    Disable Sid Sounds = 0

    ; Enable in-game music (default 1)
    Enable music = 1

    ; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
    Disable audio variation cap = 0

    [CONFIG]

    ; QuickStart - SinglePlayer games only!
    QuickStart = 0

    ; Bandwidth options are modem or broadband
    Bandwidth = broadband

    ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
    GameUpdateTime = 10

    ; Number of seconds the end turn timer counts before automatically ending the turn
    EndTurnTimerLength = 10

    ; Random seed for game sync, or '0' for default
    SyncRandSeed = 0

    ; Random seed for map generation, or '0' for default
    MapRandSeed = 0

    [GAME]

    ; In-game Alias
    Alias = Tomi

    ; Email Address
    Email = Tomi

    ; Save Path - relative to working (Civ5) folder
    FileName =

    ; Handicap for quick play
    QuickHandicap = HANDICAP_CHIEFTAIN

    ; Blocks players from entering the city screen
    CityScreenBlocked = 0

    ; How many turns between advisors showing up to help you out (0 means never!)
    TurnsBetweenAdvisorCounsel = 0

    ; Allows the player to give right click movement movement orders while the camera is scrolling
    AllowRClickMovementWhileScrolling = 0

    ; Force quick combat animations
    QuickCombat = 0

    ; Game Name
    GameName = My Game

    ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
    WorldSize = WORLDSIZE_SMALL

    ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
    Climate = CLIMATE_TEMPERATE

    ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
    SeaLevel = SEALEVEL_MEDIUM

    ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
    Era = ERA_ANCIENT

    ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
    GameSpeed = GAMESPEED_STANDARD

    ; Victory Conditions
    VictoryConditions = 11111111

    ; Game Options
    GameOptions = EMPTY

    ; Max number of turns (0 for no turn limit)
    MaxTurns = 0

    ; Allow AI in multiplayer games
    EnableMultiplayerAI = 1

    ; GameType options are singlePlayer/spLoad
    GameType = singlePlayer

    ; Map Script file name
    Map = Assets/Maps/Continents.lua

    Leave a comment:


  • replied
    try to udk 32 bit vr. and show me Editor Debug info

    Leave a comment:


  • replied
    CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz 2.30 GHz

    RAM: 4,00 GB

    System: 64- bite operating system

    UDK Editor- start menu

    UDK Editor. Builder brush

    UDK Game- death match

    Classification: 4,7 performance classification[/IMG]

    Leave a comment:


  • replied
    when you try load map in udk take a image and show here
    and Share your Computer Hardware information

    Leave a comment:


  • started a topic UDK won't load map template

    UDK won't load map template

    Hi, I just started using UDK (2012-05 edition) on my course, and I downloaded it to my laptop (HP Pavilion 6). But every time I start UDK editor the maps won't load. When I try, for example, to load any map on Map template, the background shows up but nothing else. There is no layout and when I click on the "go to builder brush" button, it takes me to this cube with eight dotes and no lines, and I can't do anything.

    Also the maps won't load on UDK game either, it shows all my stats, but the maps won't load. There is just a black screen.

    I asked my teacher what to do, but he had no idea what to do. So I uninstalled it and installed it again (same edition), but the result was the same. I would be grateful for any advice.

    Also, sorry for the spelling in advance...
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