Announcement

Collapse
No announcement yet.

UDK won't load map template

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    UDK won't load map template

    Hi, I just started using UDK (2012-05 edition) on my course, and I downloaded it to my laptop (HP Pavilion 6). But every time I start UDK editor the maps won't load. When I try, for example, to load any map on Map template, the background shows up but nothing else. There is no layout and when I click on the "go to builder brush" button, it takes me to this cube with eight dotes and no lines, and I can't do anything.

    Also the maps won't load on UDK game either, it shows all my stats, but the maps won't load. There is just a black screen.

    I asked my teacher what to do, but he had no idea what to do. So I uninstalled it and installed it again (same edition), but the result was the same. I would be grateful for any advice.

    Also, sorry for the spelling in advance...

    #2
    when you try load map in udk take a image and show here
    and Share your Computer Hardware information

    Comment


      #3
      CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz 2.30 GHz

      RAM: 4,00 GB

      System: 64- bite operating system

      UDK Editor- start menu

      UDK Editor. Builder brush

      UDK Game- death match

      Classification: 4,7 performance classification[/IMG]

      Comment


        #4
        try to udk 32 bit vr. and show me Editor Debug info

        Comment


          #5
          Did you mean this?

          [Debugging]

          ; Set to 1 to enable the fire tuner to connect to the game.
          EnableTuner = 0

          ; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
          Remarks = /R1

          ; Set remark log filename; empty for no remark log
          RemarkLog =

          ; Sets a breakpoint on a specified object allocation order number (debug only).
          CrtBreakAllocNum = 0

          ; Set to 1 to send FRemark output to the tuner
          SendRemarksToTuner = 0

          ; Set to 1 to enable mem tracking when using a mem tracker build
          EnableMemTrackerSystem = 0

          ; Set to 1 to do various embedded memory tracker dumps
          DoMemTrackerDumps = 0

          ; Set to 1 to disable hotloading of objects
          DisableHotLoader = 1

          ; Set to 1 to enable asserts in debug mode
          EnableAsserts = 1

          ; Set to 1 to have loose files override PAK files if the loose file is newer
          LooseFilesOverridePAK = 0

          ; Set to 1 to quiet D3D warning and leak msgs
          D3D Mute = 0

          ; Sub-directory where the game code DLL resides, set to empty string to let the game decide
          GameCoreSubDirectory =

          [User Settings]

          ; Set to 1 to enable threaded submission to D3D11
          Threaded Submission = 1

          ; This is capped at runtime to the number of logical processors
          MaxSimultaneousThreads = 8

          ; Set to 1 to activate the debug panel
          DebugPanel = 0

          ; How close you can get (11.0=default, 4.0=debug zoom)
          Minimum Zoom Level = 11.000000

          ; Whether or not to use screen space terrain overlays
          Use Screen Space Overlay = 1

          ; The currently selected steam language
          SteamLanguage = english

          ; The currently selected language.
          Language = en_US

          ; The currently selected spoken language.
          AudioLanguage = en_US

          ; The URL to the Community Hub.
          CommunityHubUrl = http://civ5.sake.gamespy.com/SakeSto...sServices.asmx

          ; Set to 1 to disable Fall-back Language Support in the Localization System.
          DisableFallbackLanguageSupport = 0

          [MiniMap]

          ; Mini-map width.
          Width = 320

          ; Mini-map height.
          Height = 190

          ; Thickness of camera rectangle, in pixels
          CameraRectThickness = 10.000000

          ; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
          CameraRectThreshold = 1.000000

          ; Extra space, in pixels, to leave on edge of explored region
          ExploredRegionGutter = 20.000000

          ; Alpha value for fog
          FogAlpha = 1.000000

          [DisableSystems]

          ; Set to 1 to disable Terrain system
          Terrain = 0

          ; Set to 1 to disable LandmarkSystem system
          LandmarkSystem = 0

          ; Set to 1 to disable Overlay system
          Overlay = 0

          ; Set to 1 to disable OverlayDebug system
          OverlayDebug = 1

          ; Set to 1 to disable Decal system
          Decal = 0

          ; Set to 1 to disable City system
          City = 0

          ; Set to 1 to disable Unit system
          Unit = 0

          ; Set to 1 to disable Forest system
          Forest = 0

          ; Set to 1 to disable River system
          River = 0

          ; Set to 1 to disable LeaderHead system
          LeaderHead = 0

          ; Set to 1 to disable Audio system
          Audio = 0

          ; Set to 1 to disable Combat system
          Combat = 0

          ; Set to 1 to disable Particle system
          Particle = 0

          ; Set to 1 to disable Projectile system
          Projectile = 0

          ; Set to 1 to disable FOW system
          FOW = 0

          ; Set to 1 to disable FluidFOW system
          FluidFOW = 0

          ; Set to 1 to disable YieldIcons system
          YieldIcons = 0

          ; Set to 1 to disable DistanceFog system
          DistanceFog = 0

          ; Set to 1 to disable StrategicView system
          StrategicView = 0

          ; Set to 1 to disable Minimap system
          Minimap = 0

          ; Set to 1 to disable ColorKeyEdit system
          ColorKeyEdit = 1

          ; Set to 1 to disable Waves system
          Waves = 0

          ; Set to 1 to disable Arrows system
          Arrows = 0

          ; Set to 1 to disable MovementPath system
          MovementPath = 0

          [Debug]

          ; Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode)
          ThreadingMode = 0

          ; Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes
          TargetJobSize = 100

          ; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
          EnableOutOfSyncDebugging = 0

          ; Set App on Auto-Run
          Autorun = 0

          ; Number of turns to autorun before exiting (0 for no limit)
          AutorunTurnLimit = 0

          ; Enable message logging
          MessageLog = 0

          ; Rand event logging bitfield. bit 0 = on/off, bit 1 = log callstacks, bit 2 = log pregame calls, bit 3 = log asynchronous RNGs
          RandLog = 0

          ; Enable synchronization logging
          SynchLog = 0

          ; Enable AI logging
          AILog = 0

          ; Enable Builder AI logging
          BuilderAILog = 0

          ; Enable Serialization logging
          SerializationLog = 0

          ; Enable Tutorial logging
          TutorialLog = 0

          ; Enable Tutorial debug window
          TutorialDebug = 0

          ; Split AI Logging into separate files for each Player & City
          PlayerAndCityAILogSplit = 0

          ; Overwrite old network and message logs
          OverwriteLogs = 1

          ; Enable the logging system
          LoggingEnabled = 0

          ; upload assert logs and crash dumps to the server
          UploadReports = 1

          ; Delete reports after uploading to the server
          MoveReports = 1

          ; Show combat debugging overlays
          CombatDebug = 0

          [TextKey Settings]

          ; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
          Enable markered sounds = 1

          [Audio]

          ; Disable sounds from gamecore (also can set via tuner) (default 0)
          Disable Sid Sounds = 0

          ; Enable in-game music (default 1)
          Enable music = 1

          ; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
          Disable audio variation cap = 0

          [CONFIG]

          ; QuickStart - SinglePlayer games only!
          QuickStart = 0

          ; Bandwidth options are modem or broadband
          Bandwidth = broadband

          ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
          GameUpdateTime = 10

          ; Number of seconds the end turn timer counts before automatically ending the turn
          EndTurnTimerLength = 10

          ; Random seed for game sync, or '0' for default
          SyncRandSeed = 0

          ; Random seed for map generation, or '0' for default
          MapRandSeed = 0

          [GAME]

          ; In-game Alias
          Alias = Tomi

          ; Email Address
          Email = Tomi

          ; Save Path - relative to working (Civ5) folder
          FileName =

          ; Handicap for quick play
          QuickHandicap = HANDICAP_CHIEFTAIN

          ; Blocks players from entering the city screen
          CityScreenBlocked = 0

          ; How many turns between advisors showing up to help you out (0 means never!)
          TurnsBetweenAdvisorCounsel = 0

          ; Allows the player to give right click movement movement orders while the camera is scrolling
          AllowRClickMovementWhileScrolling = 0

          ; Force quick combat animations
          QuickCombat = 0

          ; Game Name
          GameName = My Game

          ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
          WorldSize = WORLDSIZE_SMALL

          ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
          Climate = CLIMATE_TEMPERATE

          ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
          SeaLevel = SEALEVEL_MEDIUM

          ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
          Era = ERA_ANCIENT

          ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
          GameSpeed = GAMESPEED_STANDARD

          ; Victory Conditions
          VictoryConditions = 11111111

          ; Game Options
          GameOptions = EMPTY

          ; Max number of turns (0 for no turn limit)
          MaxTurns = 0

          ; Allow AI in multiplayer games
          EnableMultiplayerAI = 1

          ; GameType options are singlePlayer/spLoad
          GameType = singlePlayer

          ; Map Script file name
          Map = Assets/Maps/Continents.lua

          Comment

          Working...
          X