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Terrain Paint Widget Crashed UDK

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    Terrain Paint Widget Crashed UDK

    Whenever I create a new terrain, it won't let me edit it. It's fine as long as I don't scroll over it (so the red dot appears for painting). As soon as I do, It crashes UDK. This is the latest build of UDK (July 2012) and I have tried it with multiple installs. I'm not exactlly sure what to do from here. I tried to research it and added this to DefaultEditorUserSettings.ini to try and fix it but no luck.

    Code:
    [GameAssetDatabase]
    ForceJournalUpdate=False
    Bellow is my Launch Log:

    Code:
    Log: Log file open, 09/12/12 08:41:53
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jul 27 2012 15:52:52
    Init: Changelist: 1340247
    Init: Command line: editor 
    Init: Base directory: E:\Workspace\Binaries\Win64\
    [0000.24] Init: Computer: JUSTIN-PC
    [0000.24] Init: User: Justin
    [0000.24] Init: CPU Page size=4096, Processors=8
    [0000.24] Init: High frequency timer resolution =3.331230 MHz
    [0000.24] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.4GB Virtual=8192.0GB
    [0000.24] Log: Steam Client API Disabled!
    [0000.27] Init: WinSock: I am Justin-PC (192.168.1.107:0)
    [0000.27] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.27] Init: Object subsystem initialized
    [0000.27] Log: Last hardware survey: Ver=10246, Date=20120910. Uploading again.
    [0001.68] Log: SystemSettings based on: SystemSettings
    [0001.69] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.73] Log: PhysX GPU Support: DISABLED
    [0001.74] Init: Initializing FaceFX...
    [0001.74] Init: FaceFX 1.7.4 initialized.
    [0005.43] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 3.38 seconds.
    [0005.64] Init: Finished loading startup packages in 3.81 seconds
    [0005.65] Log: 81163 objects as part of root set at end of initial load.
    [0005.65] Log: 0 out of 0 bytes used by permanent object pool.
    [0007.75] Log: Supported Consoles:
    [0007.75] Log:   IPhone
    [0007.75] Log:   Mac
    [0007.75] Log:   PC
    [0007.75] Log: Initializing Engine...
    [0007.83] Log: Encountered missing default brush - spawning new one
    [0007.83] Init: UEngine initialized
    [0007.83] Log: Primary PhysX scene will be in software.
    [0007.83] Log: Creating Primary PhysX Scene.
    [0007.84] Init: Transaction tracking system initialized
    [0007.85] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0007.85] Log: Can't find edit package 'OnlineSubsystemLive'
    [0009.16] Init: XAudio2 using 'Speakers (4- Logitech USB Speaker)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0009.19] Init: XAudio2Device initialized.
    [0009.21] Init: Client initialized
    [0009.21] Init: Editor engine initialized
    [0009.29] Log: Initializing Engine Completed
    [0009.29] Log: >>>>>>>>>>>>>> Initial startup: 9.29s <<<<<<<<<<<<<<<
    [0009.36] Cmd: MODE MAPEXT=udk
    [0009.50] SourceControl: Source Control disabled in UDKEditorUserSettings.ini.  [SourceControl] has Disabled=True
    [0012.76] Log: Game asset database maintenance completed successfully.
    [0015.29] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
    [0015.42] Log: Encountered missing default brush - spawning new one
    [0015.59] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0015.75] Log: -- Checking Building LODs
    [0015.76] Log: Primary PhysX scene will be in software.
    [0015.76] Log: Creating Primary PhysX Scene.
    [0015.76] Log: Finished looking for orphan Actors (0.003 secs)
    [0015.76] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0015.77] Log: TIMER ALL OF INIT : [14.017433]
    [0143.12] Log: Increasing size of CachedMaterials to 1 for Terrain_0
    [0147.19] Cmd: MODE TERRAINEDIT
    [0161.70] Log: === Critical error: ===
    Fatal error!
    
    Address = 0x3fab458e (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x3fb109c5 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40239ba7 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x4023ab46 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40249d13 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40252778 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40242785 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x4029c91b (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x3fb3291f (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x3fb34ec6 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x4029b0f7 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x3f5d3508 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x402393f5 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40257f72 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x4039386a (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x407641c0 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x40764c59 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x800c533e (filename not found) [in E:\Workspace\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x8000413e (filename not found) [in E:\Workspace\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0xaedc23   (filename not found) [in E:\Workspace\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
    Address = 0x800d6cc4 (filename not found) [in E:\Workspace\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x40769211 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x407692da (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0xe9a919c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
    Address = 0x1d8251   (filename not found) 
    Address = 0x1        (filename not found) 
    Address = 0x3f060000 (filename not found) [in E:\Workspace\Binaries\Win64\UDK.exe]
    Address = 0x41414a0  (filename not found) 
    Address = 0xe9b67db5 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
    Address = 0x1        (filename not found) 
    Address = 0x84e550   (filename not found) 
    Address = 0x84e550   (filename not found)

    #2
    What size terrain you trying to edit?...post some screen shots to help us help you.

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